lodose's Recent Forum Activity

  • Anyone ? please... i can't get the two working together

  • I'm trying to assing different actions for left and right click , at the moment the left click simulates movement and returns to idle when stopped or hits something.

    I want my Right click to simulate running (left simulates walking). Using the same method i want the right click function to set animation to "sprint"

    heres the capx

    Download Here

  • I recently invested in a set of chinese files (original based on a server + client with MySql databases). I've now decided to use the images from the client (BMP's in .WIL librarys) and put them to use for my new HTML5 game :)

    Anyways, here one of many armours i have using the mouse movement control.

    Click Here

  • I kinda got it now, only thing is making this multiple times as i soon intend to use more armours and a ton more monsters, i already have the images

    kinda wish i had a team :P

  • Bloody awesome . Nim mate...you've been a diamond today. Thanks everyone!

  • Having problems with getting the monster using distance...Could someone look at it please?

    Download CapX

    EDIT: Sorry for double post, i thought it auto merged :O

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  • Thank you! i will attempt this and upload the game via FTP for testing :D

    cheers guys

  • Okay, il figure out a workaround ....can you give me an example of the distance check?

    the player objects is called Player and the enemy is called Ball ...

  • Actually mate, it seems that method works a charm , guessing i need to check angle to play animations ??

    Thanks for your help again mate :)

  • I cant seem to get the animation right without it being upside down and if i disable it from rotating it moves in only one direction ... confusing :(

    If you check out my capx ... you can see the style of my game , i need things to run smoothly on the diagonals and not strife ... so in terms using snap to grid path finding. The bullet movement is too fluent to control with the animations i have

  • Okay...i got it lol, Thanks guys.

    Any examples of getting the monster to attack when it reaches player ? ofcourse the distance would be needed to stop the monster from moving into player constantly.

  • i've done that but it just instantly moves the play to that location , and does walk there?

    i want to make it so you gradually move towards to touch location , the method you supplied instantiates the player at the currently location instantly and without any animation.

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lodose

Member since 20 Jul, 2012

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