dop2000's Recent Forum Activity

  • YoHoho

    There is "LayoutName" expression.

    System- Compare two Values -> LayoutName equals "Level1" : Go to layout Level2

    You can also create a variable "NextLayoutName".

    When level 1 starts, set NextLayoutName="Level2"

    When level 2 starts, set NextLayoutName="Level3"

    etc.

    At the end of each level use event "Go to layout (by name) NextLayoutName"

  • This usually happens when there are several copies of C2 running on PC. Check task manager, try turning it off and on again

  • Litetween is already ported to C3, and rexrainbow is working on all of his. Many of these are convenience plugins that can be done with events. The big one for me is Q3D, a comprehensive set of 3D plugins and behaviors that turn Construct 2 into a 3D game engine. It is the reason that I can’t port or recreate my largest projects in Construct 3.

    What I mean is that some add-ons like MoveTo or LiteTween are so popular, Scirra should have included them into C3 as standard behaviors and plugins.

    There are literally hundreds of useful and interesting ideas implemented in third-party plugins, many of which could be added to C3 as new features.

  • I don't get youtube tutorials like this.. How can you learn something from 40 minutes of chaotic clicking/typing, with no commentary and looping annoying music?

    I wanted to see how you did different musical notes and it took me a long time to find that bit in your videos...

    Why don't you include some text description explaining what's going on in each part of the tutorial?

    A link to a capx would also be great.

  • Interesting, can you name some plugins and what do they go?

    My top 5:

    SeedRandom

    CSV

    rex_Layer

    LiteTween

    MoveTo

  • openfliers

    You can add a variable keyboardEnabled=1 and add it as a condition to all keyboard events. When you need to disable keyboard input, set variable to 0.

    Or you can put all keyboard events into a group and activate/deactivate this group.

  • Je Fawk, you found a very old post. C2 now has "Array Sort" action which you can use to sort a 2D array.

  • Personally for me C3 has no advantages over the C2. I'm not a big fan of browser applications and yes, there are lots of improvements, but they are not worth migrating to C3.

    The only really useful thing (for me) which C3 has and C2 doesn't is the mobile app building service. I wish Scirra would make it available to people who own C2 license...

  • Seems like 99% improvements are made to the editor. The only new programming feature I found is "Create objects using a string of their name instead of having to pick a specific object".

    It's a shame really, I can think of many new events and expressions that could be really handy, to name a few:

    Refer to instance variables by their string name

    Reset global variables from a selected group only

    Reset static local variables

    AngleDiffSigned expression which returns negative number if angle2 is counter-clockwise from angle1

    object.isVisible, isFlipped, isMirrored expressions

    Actions to change text settings, like text alignment, text wrapping.

    Switch-Case statement

    ...

    ...

    Also, there are many highly popular plugins for C2, I don't understand why not implement some of them as standard features and behaviors in C3?

  • NN81, Mate, you are overreacting. Chill a bit, have a drink, it's a New Year!

    Official behaviors usually work fine until you start "abusing" them. If your 8Direction teleports through solids, this means that you are stretching the limitations of this behavior. Maybe your speed is too high or collision polygons are all wrong or you added some events which interfere with the behavior's collision-prevention mechanics.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can use Unicode symbol ⏎

    Or you can create a SpriteFont and replace some unused character with a small image of Enter key.

  • character cannot be controlled in air, if on ground and pressed up and forward - it jumps forward, if only pressed up - it jumps up.

    So after character jumped, it can't be controlled until landing - is this what you need?

    Here is a demo (see the last 3 events):

    https://www.dropbox.com/s/8tak0k183wbdk ... .capx?dl=0

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 256 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies