dop2000's Recent Forum Activity

  • Looks like your 2 sprites and 2 text fields are all different objects, so you can actually add them all to a container. Container can combine objects of different types, but only one instance of each. Container will help with picking - you pick one "parent" object, and all other instances from this container are picked automatically. If you don't need some instance in the container, you can't destroy it, you will have to make it invisible, or move off the screen...

    .

    I'm not sure what's going on your screenshot. If all objects in one group are placed at some fixed distance from each other, I guess you can choose one "parent" object (questions sprite), and pin all other objects to it. And them change position of just the questions sprite.

  • And how are you going to make a mobile game without the Touch plugin?

    You can emulate touch events with mouse, but you can't emulate mouse events with touch.

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  • Da :)

  • Then I think you need to fill this array "manually" (not using the CSV2Array plugin).

    Set numberOfCards to CSV.At("6", "Deck1")
    Repeat numberOfCards times -> CardArray push "6"
    

    this will add 4 copies of card "6" into the array

  • That's because you are talking about page zooming, which is a standard feature in any browser.

    But in your game you should do zooming with "Set layer/layout scale" action. And if you want to zoom using touch gestures, you need to add Touch plugin.

  • Browser.Language is the user's preferred language. For example, you can live in France, but you don't speak French and you set your preferred language to English in browser or mobile settings. So this expression will return "en".

    .

    Yes, you need to record "dog" in different languages and import all these recordings to your project. And use this code:

    System compare two values left(Browser.Language, 2)="en" -> Audio play "dog_en"
    System compare two values left(Browser.Language, 2)="fr" -> Audio play "dog_fr"
    System compare two values left(Browser.Language, 2)="ru" -> Audio play "dog_ru"
    etc
    
  • Please share your project, it's hard to diagnose the problem by these screenshots.

  • Rex's RotateTo addon is still incompatible with Physics. You should try using only Physics actions to move Physics objects. For example, for rotation use "Set angular velocity".

    Impulse is a momentary thing, like kicking a ball. You apply it once.

    Force is continuous, like pushing a box. You need to apply it on every tick.

  • Your link to CAPX file is wrong.

    What devices are you using in your video - android or iOS?

  • If your question is about reading/parsing of the CSV file, Rex has several plugins for that:

    construct.net/forum/extending-construct-2/addons-29/plugin-csv-csv2array-csv2dicti-41868

    You can load CVS into an array, or you can use CSV plugin expressions, for example CSV.At("Card 5","Stat")

    .

    By the way, I think the structure of your CSV is wrong. If "Card 1", "Card 2"... are column names, then they should be in the first row, not in the second.

  • In the "On touch start" event you are not creating a new ball, you are enabling bullet behavior for the already existing ball (created earlier).

    When you lift the finger (on touch end), another ball is created, with the same animation frame as one of the blocks.

    So what exactly doesn't work?

  • I don't understand what are you trying to do.

    In your last screenshot when the ball hits a block, you are spawning particles the same color as the block (which was hit). What this has to do with your previous question about bullets?

    You should probably post your entire project and explain how exactly it's supposed to work.

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dop2000

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