dop2000's Recent Forum Activity

  • Please read the official manual, there are lots of expressions that you can use to work with multiple touches. For example, Touch.TouchCount will give you the number of active touches. So if you require two touches to do some action, you can check that Touch.TouchCount=2

    .

    If you are planning to have on-screen buttons to Fire and Jump, this makes everything much easier. You can put a big invisible sprite on the left side of the screen, which will be your RunButton, and then just add these events in your code:

    Touch is touching RunButton -> run
    Touch is touching JumpButton -> jump
    Touch is touching AttackButton -> fire
    ...
    
  • Search function on the forum is broken, but you can use google to search, for example:

    card game site:construct.net

    I also suggest looking through Construct 2 tutorials, you may find something similar to what you need:

    construct.net/en/tutorials

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  • And I gave you the way to generate the timestamp, see the screenshot in my first comment. You get your timestamp in the d variable, you can do "Save game to slot d".

    But in order to load this game, you will need to know the exact name of the slot, that's why you should also store it somewhere else. The easiest method is to store it in Local Storage.

  • So when you click any letter, it should get bigger. When you click another letter, the previous letter should become small again and the new letter should become bigger, is this correct? In this case, Spriter would be a huge overkill for this task!

    It can be easily done with LiteTween:

    dropbox.com/s/s7sv826wjb2ha8y/LiteTweenDemo.capx

  • There are lots of ways to do this (you can use "8direction simulate control", set vectorX/vectorY), but they require a little more knowledge of C3.

    Try this template first:

    Replace "On mouse click" with "Touch is in touch"

  • You are asking very basic questions, I suggest you start with some tutorials:

    construct.net/tutorials

    There are a lot more tutorials for Construct 2, you can use them too (most of them are compatible with C3):

    scirra.com/tutorials/top

  • Here is what I usually do:

    Global Text Variable boxesMessage = "You have % boxes"
    
    MyText set text to replace(boxesMessage, "%", numberOfBoxesCollected)
    

    .

    You can use any other symbol instead of %.

  • You can give timestamps to saves, but it's not possible to browse all existing saves. So you'll have to write the list of all save files to Local Storage. When player wants to load a game, you'll need to retrieve the list of all saved games from local storage and display this list to the player.

    To generate the timestamp you can use JS code, for example:

  • You don't need both Mouse and Touch in your game. Touch events will work on PC with hardware mouse.

    So remove the Mouse object and use "Touch is in Touch -> Player Spawn bullet"

  • Do you have layers with different parallax?

    It will be easier to help if you could post your capx.

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dop2000

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