dop2000's Recent Forum Activity

  • Move to top/Move to bottom actions are slow, it's not recommended to use them on every tick.

    Use "System -> Sort Z Order" instead. If you have multiple objects, add them to a family, create an instance variable and use it for sorting.

  • mOOnpunk

    If your text is static, the easiest solution would be manually inserting line breaks into it. I usually use some symbol (like "^") to mark line breaks, and then replace it with newline before displaying on the screen.

    For example:

    myText = "You have unlocked^a new quest!"

    SpriteFont set text to replace(myText, "^", newline)

  • There may be something wrong with LOS setting (distance, angle), which causes enemies to lose LOS to the player. Or maybe some other behaviors/events are interfering.. Hard to tell without seeing your capx.

  • On the Project Bar, under Filed/Icons

  • You didn't include the picture.

    After uploading the image, you need to insert it into the message using img tag:

    [img=1234]
  • Check that these objects are not set as Global.

    Run the game in Debug Mode and check if these objects really disappear (zero instances), or maybe they are invisible, or off-screen, or on invisible layers etc.

    If nothing else helps, please post your capx.

  • You can do this with CSS:

    scirra.com/tutorials/1073/how-to-css-style-buttons-sliderbar-etc

    However, button is a DOM element, it may have problems with scrolling, scaling, z-order etc. It's better and easier to make a button using a sprite.

  • I assume each level is on a different layout?

    You should definitely be able to re-use the same tilemap object. Just drag and drop it from the right panel onto the layout (or copy-paste), and then change the tiles.

  • For Bullet behavior gravity is in pixels. If your ball i moving up, with gravity=200 it will decelerate by 200px per second. If moving down, it will accelerate by 200px/s.

    For Physics behavior it's impossible to say, you should experiment with gravity, density and other settings.

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  • The easiest would be Bullet behavior, with gravity.

    Or you can use Physics with gravity, apply impulse to the ball at -90 degrees.

  • I hope you didn't add "wait" into event #4? Using waits in events that are triggered on every second is a bad idea.

  • I think you need to use BBCodeText.Width and BBCodeText.Height - the width and height of text object.

    .

    TextWidth and TextHeight properties are for measuring the actual text. (for example you can stretch the text object to be 1000px wide, but if you put only one word in it, TextWidth will return 50px)

    TextWidth and TextHeight become available after a small delay, because the system needs time to render the text. You are trying to access them on every tick, and that's probably why you are getting the error. Or maybe your text is empty. Or there is a bug in BBCode addon.. Who knows :)

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dop2000

Member since 26 May, 2016

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