This is a common trick which allows to refer to two instances of the same object in one event.
Event #6 picks one block instance with specific UID. Event #7 checks if that instance is falling.
Now you need to find if there are any other instances of block overlapping your picked block, but you can't do that because block inside this event refers to only one instance with that UID.
So the trick is to use the family. Family acts like a different object, so you can pick different family instances in the same event.