dop2000's Recent Forum Activity

  • The number of objects doesn't matter as much as behaviors and effects you have applied on these objects, and events that are running on every tick.

    Effects can be very slow on mobile, as well as some behaviors. Try to disable them when not needed.

  • I got a similar report from a user with Huawei phone. The game loads but instead of the first layout it shows green screen. Thought maybe it was related to ads, because another version without MobileAdvert plugin seems to work fine on the same phone.. Unfortunately, I don't have any more information on this.

  • Check out this demo:

    dropbox.com/s/7p6fgru06zrzvpj/Thumbstick8Direction2.capx

    It's for C2, but you can open it in C3.

    Here is another example with "floating" joystick (touch anywhere on the left part of the screen):

    dropbox.com/s/0l5amqlmxbpe17l/ThumbstickFloatingMultitouch.capx

  • You can vote for the suggestion to include swipe gestures:

    construct3.ideas.aha.io/ideas/C3-I-57

    But it has been added 2 years ago and there's still no status, so I'm not sure if voting will help...

  • While Debug mode shows the contents of the array correctly, it's in fact corrupted..

    You need to change your JSON file like this:

    {
     "c2array": true,
     "size": [ 3, 1, 1 ],
     "data": [
     [["qwert"]],
     [["asdf"]],
     [["yxcv"]]
     ]
    }
    
  • While Debug mode shows the contents of the array correctly, it's in fact corrupted..

    You need to change your JSON file like this:

    {
     "c2array": true,
     "size": [ 3, 1, 1 ],
     "data": [
     [["qwert"]],
     [["asdf"]],
     [["yxcv"]]
     ]
    }
    
  • As I understand, you are talking about this parameter. Instead of the drop-down list you need a text field to be able to use variables and expressions?

    Maybe you could find someone who would create a simple add-on that extends the standard Audio plugin with a slightly changed "Add Convolution effect" action.

  • Interesting project and the game is looking great! But is it really necessary to create a separate thread for each video part?

  • LesleyBeth Please refresh the page, I edited my post while you were reading it :)

  • Add an instance variable "id" to portal sprites, set different ids for each portal, you can use numbers or text (say, "park_west_entrance"). Add another instance variable "target_id", set correct target/exit ids for it too. For example the eastern portal in City3 will have target_id="park_west_entrance".

    When the character enters a portal, save Portal.target_id in a global variable Spawn_ID. On start of the new layout, spawn the character at the portal with id=Spawn_ID.

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  • Make sure you don't have other objects with ScrollTo behavior, or events where you change scroll. Also, if the camera is close to layout edges, it will not shake, unless you set "Unbounded scrolling=yes" in layout properties.

  • I don't see any problems with the code. Try removing "str" expression, it's not needed here. If it still doesn't work, please post your capx.

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dop2000

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Last online 26 Feb, 2025

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