Yes, but you need to explain what you want, maybe post your project file or some screenshots.
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Now set "Fullscreen mode: Scale Outer" in project properties and try to resize the preview window. You will notice that the sprite tries to keep the same relative distance from the left top corner - this is how Anchor works. (to see it better move the sprite closer to left top corner on the layout)
It's in Program Files because you are running your game in preview. The folder will be different when you export your project.
Navigating a sprite with Physics through a complex maze is difficult even when you control it manually. I'm afraid doing the same with events is pretty much an impossible task.
Yes, % is modulo operator.
Anchor should work. Make sure you don't have Pin or other behaviors/events that may be conflicting with Anchor.
And you don't need mobile phone to test it. Even in preview when you resize preview window, you should be able to see how anchored objects are sticking to edges of the viewport.
Try Anchor behavior.
It's the angle between two angles, useful expression when dealing with angles in Construct, because they may have negative values.
Say, anglediff(20,50)=30, anglediff(179,-179)=2
There is probably an easier way, but this code seems to work well:
dropbox.com/s/b7q3vofq8ujqxze/ReflectionAngle.c3p
I guess it's similar to sharing screenshots, see these two templates:
Screen recording
Sharing screenshots
Record a video. Then feed it to AJAX:
AJAX Set Response binary to BinaryData AJAX Request GameRecorder.RecordingURL
Then add BinaryData as a file to Share plugin and share it.
You can use the same principle with Physics. On collision set Physics Velocity: X component=(Self.Physics.VelocityX*1.1), Y component=(Self.Physics.VelocityY*1.1)
Don't forget to set Bullet=Yes in Physics properties for the ball, otherwise it may glitch when moving too fast.
Asynchronous actions are marked with a little "clock" icon in the event sheet. When these actions are finished, they usually trigger "On completed" event, or you can use "Wait for previous action to complete" as mOOnpunk suggested.
All other actions are completed immediately and you don't need to use Wait.
Member since 26 May, 2016