dop2000's Recent Forum Activity

  • You can use "Load image from URL" action. Your sprite object needs to have all animations and empty frames added in advance. Then you set first animation/frame in runtime, load image, wait for it to finish loading, change to the next frame, load image.. Repeat for all images.

    This may take some time if there are many frames. Another option is to create lots of instances for all frames, and load them all at once. Something like this:

    For each Character -> Character Load image from URL "char_"&loopindex&".png"

    .

    The above method works only with individual images. To load a spritesheet you'll need to "cut" it into pieces using Drawing Canvas. Load the spritesheet into a temporary sprite, place a small Drawing Canvas object on top of the first frame in the image, paste the sprite, save canvas image, load it into the character sprite. Move the canvas to the next frame and repeat.

    .

    There is an Animation Loader plugin for C2, maybe you can convert it for C3, or find a ported version:

    construct.net/en/forum/extending-construct-2/addons-29/behavior-animation-loader-84883

  • I believe 0 is zero-based index, and 1 is the number of objects (count).

    So everything is correct.

  • The two texts are on different layers. Maybe something is blocking the "Header" layer when you load the game? Or the layer itself is invisible.

  • Don't use "Spawn" action, because objects are spawned at the same angle as the original object. Use "System Create sprite at (Enemy.x, enemy.y)"

  • It's difficult to understand you.

    You have an enemy moving with Pathfinding, correct? The enemy has a health bar above it. You don't want the health bar to rotate with the enemy?

    Don't use Pin behavior. Add health bar sprite and the enemy to a container. Do this:

    On every tick
    	Healthbar set position to Enemy.X, Enemy.BBoxTop
    
  • you can also create the object by its name

    AllanR I believe op was asking about the sprite which is spawned by Particles particles, instead of the own particles image. See "Object" property on the left panel - you can only select an existing object there.

    I may have misunderstood the question though. If it was about multiple Particles objects combined in a family, then I agree, it's easier to create them by name.

  • When you create a family instance, it always selects a random member of the family. I guess it's also true for particles object.

    The solution is not to use families. Combine all colors into the same sprite, as different animations or frames. You can set required animation/frame in "On created" event. Or make just one white sprite and re-color it with "Set color" action.

  • I just increased the vote count to 25 so you can vote on more suggestions.

    Thanks! Is it possible to also show some message or notification when you are out of votes and trying to vote, explaining what to do and how to re-arrange votes?

  • Well, I wasn't even aware that I had only 10 votes. I tried to vote many times on different ideas, and it didn't work and I just gave up. Until one day I clicked the link and read about how it works. I am sure there are many people like me. (because it's a known fact that developers don't read documentation)

    What I'm saying is that it's wrong to judge ideas by the number of votes. Old long-forgotten ideas will win, all recent ideas will lose.

    .

    May I suggest something new? What if you pick several popular/interesting ideas, say, every month, and create a poll here on this forum? And the winning ideas will make it into the next release?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley As you mentioned yourself, there are almost 600+ open suggestions, most of which don't have any status or comments. And the voting system is not working that well now, because it's too restrictive.

    It was fine two years ago when the platform was first launched. But since then many people have already spent their 10 votes, and even if they visit this platform now and stumble upon an interesting idea, they won't bother revising and revoking their votes. I did this once and it took me some time to figure out how to do it.

    That's why you see lots of old ideas with 50+ votes, and most recent ideas have 1-3 votes at most (unless you promote your idea heavily on this forum or on Discord or somewhere else)

  • Ashley Could you please add 3-Paste layer to your future plans? And 4 and 5, if they don't take much time will also be quite useful.

    As for "Load image from URL", yes, it can be done via sprite (although it requires a temporary sprite object and several extra lines of code). It's just the whole purpose of DrawingCanvas is image manipulation, so an option to load image seems like a logical thing to have.

  • Ashley I'm not asking for a personal favor here, this is something many people will benefit from...

    I would say for me rotation, paste layer and resizing are the most important. But it's hard to choose just one, because I need different features in different projects.

    Could you tell which of these changes are possible to make, and which are not possible or too difficult?

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 270 followers

Connect with dop2000

Trophy Case

  • 9-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

29/44
How to earn trophies