dop2000's Recent Forum Activity

  • after loading the game into r166 and saving, and then reverting the version back to r164.3, the bug persists.

    So the project works fine in r164, you open it in r166, change nothing, just save in new version and it stops working? Then you edit savedWithRelease tag in c3proj file back to r164, open in r164 and it doesn't work correctly?

    Have you tried also changing Physics behavior version to r164.3 in the same file? (I don't know if this field if actually used)

    So I'm thinking perhaps it's a change in the physics engine that's been bundled with the game?

    I'm pretty sure this is not the case.

    By the way, why r166? The latest beta is r170.2

  • "Spawn" is used when you want objectA to create objectB. For example: an enemy drops a coin. ObjectB will be spawned at the same coordinates as objectA.

    If you simply need to create a ball in the center of the screen, use "System Create object" action.

  • To me "Move to object" seems redundant, because it's the same as move to (object.x, object.y). I just think that it would probably be more useful if it could automatically follow the object.

    This is not a suggestion, just a thought. I can definitely live with how it works now, and use "move to object" on every tick if needed.

  • Eh, not it doesn't. Not unless you execute "Move to object" repeatedly, on every tick for example.

    I know there are many other ways to do this, I just thought maybe "Move to object" would work this way - fire and forget.

  • How do I disable the Fade behavior

    I meant stop Fade behavior, similar way you start it.

    Is animation "death" playing
    Animation frame=0
    Trigger once
    	Boss Fade stop
    	Boss set opacity to 100
    
  • Ashley, What we asking is to add an option to draw gamma-incorrect gradient. While gamma-correct may be better in some cases, we also need the simple non-corrected version.

    Take OP for example - as I understand, he is creating some sort of graphics editing tool. Future users of this tool will expect to see the same gradient as they get from Photoshop, Illustrator, Corel etc. Gamma-correct gradient in this case will be seen as a bug.

  • Always check the last page of the thread for fresh download links.

  • You can use the same principle. Only instead of receiving characters from keyboard, get them one by one from TextBox.text

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  • So it happens only when switching to death animation by this event?

    You didn't expand it on the screenshot, so maybe there is something wrong inside of it. Or somewhere else in your code...

    Rename Fade behavior on the boss sprite to a unique name like "FadeDeath" and search for this name in all event sheets.

    If nothing helps, as a workaround you can add an event that will disable Fade behavior on frame 0 of death animation.

  • Layout size needs to be bigger than window size, or you need to enable "Unbounded scrolling" in layout properties. Then use ScrollTo behavior, Shake action.

  • I have no idea. You are sending the whole array in JSON format. In this case you need to process this JSON string in the google script. I don't know how to do it.

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dop2000

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