Can you post your project file?
You are probably entering an invalid value, for example text into a number variable.
Edit: just tried and could not reproduce it. Does this happen with any object, any variable? Or a specific object only?
I fixed your project and it works for now, but it's generally not a good idea to mix Physics with other behaviors - Pin, Rotate etc. I would recommend rotating the wheel with physics and attach buttons to it with joints. Or making this pin effect without physics somehow.
dropbox.com/s/byujopdqebhxozo/Sample%20Wheel.c3p
I would suggest starting with templates which are included in C3. They are top quality and you can learn a lot from them. After that you can read about Multiplayer plugin:
construct.net/en/tutorials/multiplayer-tutorial-concepts-579
Remove ScrollTo from all objects. Create a new "Camera" sprite and add ScrollTo behavior to it. This way you can be sure that nothing else in interfering.
dropbox.com/s/k3jgq7f5zjzpx7x/ShakeDemo.c3p
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It works fine for me. Layout size is the same as viewport size, Scale Inner mode, unbounded scrolling=yes.
Make sure you don't have any other events where you set scroll or other objects with ScrollTo behavior.
You need to set Unbounded scrolling=yes in layout properties, and then the shake should work.
You need to drag the bar until a group of blue rectangles appear, and then you drop it to any of these rectangles to anchor.
dropbox.com/s/dj4ejt9ozq1muyd/2KeyMovement2.c3p
Instead of simulating control you can increase speed or do something else.
If you didn't change the default room name and game name, then anyone can join it from the default multiplayer template. Even if you changed these values, there may be a way to somehow get them from the signalling server. (or guess, or brute-force)
You mean two buttons need to be pressed simultaneously and repeatedly to create movement? Here is my example:
dropbox.com/s/yk2upzk3p9ehzb8/2KeysMovement.c3p
You can use Orbit behavior, in latest betas it has two expressions: Sprite.Orbit.TotalAbsoluteRotation and Sprite.Orbit.TotalRotation
Or you can do something like this:
Touch is touching Sprite Sprite compare variable ang<360 Sprite Add 1 to variable ang Sprite set angle to ang Sprite compare variable ang>=360 Sprite set angle to 0 Sprite play animation "name"
Member since 26 May, 2016