dop2000's Recent Forum Activity

  • That said I still think pathfinding is valuable for the nodes and I'm thinking of using pathfinding to recalculate path, setting the nodes, then using MoveTo or Bullet to move from one node to the next.

    MoveTo behavior has "Move along pathfinding path" action, super easy to use.

  • The issue is difficult to understand. Can you post a demo project and an image of what you are trying to achieve?

  • If you can reproduce this bug, you really need to report it.

  • Like I said, other events may override the animation to "idle". You need to add a condition "not dragging" to them.

    Also, there is a mistake on your screenshot. You have:

    If NOT overlapping other turrets OR overlapping buildable area: set red animation

    you need:

    If overlapping other turrets OR NOT overlapping buildable area: set red animation

  • add an ID system to my spaceship-based game in which AI enemies on the same team can share things like their target's X and Y position, Leader's X and Y, etc.

    I don't understand your screenshots, but this is definitely possible.

    Add a bunch of instance variables to enemies, like TeamID, TargetX, TargetY etc. Pick the enemy instances belonging to one team, assign the values to them.

    I suggest adding Enemy sprite to a family and defining all variables on the family level. This will give your more flexibility further down the road. Say, you need to pick enemies from one team and check if they have line-of-sight to another team, you can do this:

    EnemyFamily team="A"
    EnemySprite team="B"
    EnemyFamily Have LOS to EnemySprite
    
  • Change your events 31-33 to this:

    Also, you need to add "Turret is NOT dragging" condition to other events, which are setting firing/idle animation.

  • If those events are populating some array/dictionary, you can check if it's empty.

  • In project properties set:

    First layout=Loader

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Run the project in debug mode (Shift+F4), check if JSON object contains the data. Also press F12 in preview and check for any error messages in Console tab.

    If this doesn't help, share your project file.

  • It was exciting to see the addition of "Set min/max framerate" action in the latest beta. I thought FPS cap could fix various performance issues, or solve the problem with physics engine producing inconsistent results at different framerates.

    Turned out I was wrong and this action has nothing to do with limiting FPS. I studied the Catch-up Time example, and I can see how it can be helpful in that particular scenario. But I can't think of any other usage cases. It can probably be used to increase the time scale of the game more accurately, but only if the device hardware is powerful enough.

    I believe the name is confusing. Perhaps it should be called something like "Limit delta-time" or "Lock delta-time".

  • Yeah, things like this happen often and I wish Construct would just allow us to open invalid projects. Or at least explain in human terms where the problem is and how to fix it.

    I especially love cryptic error messages like "cannot read properties AQ.tz of undefined W_S.ao at Yu.d_q"

  • No, you should use Timer behavior instead of "wait". You can pause and stop timers if needed.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 250 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x4
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies