dop2000's Recent Forum Activity

  • Use hierarchy instead of Pin.

  • I would like this too. I often need to run the preview on a touch-screen and the inspector on a second monitor, and it's incredibly annoying having to detach, move and adjust its size every time.

    Debugger is the most outdated feature in Construct, hasn't changed much since C2.

  • The easiest way is to attach it with hierarchy - either manually in layout editor, or using "Player Add child" action.

  • If you are willing to draw this path manually, you can use timelines.

  • LS location on Windows should be this:

    C:\Users\USERNAME\AppData\Local\game_name\User Data\Default\IndexedDB

  • I believe what I should do then is create an array and a json within the construct, use Ajax to import the json into the array

    If you need to pre-load some data into the array, then yes - create an array file in the project and load it with AJAX. You don't need NWjs for this part.

    and then use NJWS to write the array into the json, right?

    If you need to save the contents of the (changed) array in runtime, you can either save it to local storage or write to a disk file with NWjs.

  • First, you need to add NWJS object to the project.

    NWJS Write Text File action to save.

    Array Load from NWJS.ReadFile("path") to load.

    And of course these will only work in the exported game.

  • Try searching the forum, there were a few posts about this.

    construct.net/en/forum/construct-3/general-discussion-7/nwjs-save-games-local-storage-178282

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  • On all my gamepads (5 different makes) d-pad buttons are definitely buttons.

  • Also, when you compare enemy.x or distance() to the enemy using System expressions, they will only check the first enemy instance. If you have multiple enemies on the layout, these events will not work correctly. You need to pick an enemy instance first, or use "For Each" loop.

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dop2000

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