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    Either we have planned disruption now

    And lose lots of serious game and addon developers.

    or we have never-ending continual unexpected disasters of increasing severity for years to come.

    I've been working with Construct for almost 8 years, I have yet to see these disasters you are talking about. Many addons continue working for years without any issues. Some addons are breaking occasionally (like ProUI), but nobody blames you when this happens. We either fix them, or look for an alternative.

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    I wonder what LTS will include. Say, we are currently stuck with version r368 for our game, which has an annoying bug when the animation editor frequently crashes. Will Scirra continue to fix such bugs in r388 for 18-24 months? What about less critical bugs in plugins, behaviors, timelines etc. - will they be fixed in r388?

    We all know they are a small team with limited resources, so I very much doubt r388 will be receiving many updates. Any support tickets for this version will probably be getting the lowest priority..

  • To add to the previous comment - you should not try to "get item" before checking if it exists.

    On start of layout: Check if item "id" exists
    
    On Item Exists: Set id to LocalStorage.itemValue
    

    if your worry is that you want to keep opening your projects in r388, you will still be able to do that

    And this is what most 'big' developers will do - stay on r388 forever.

    I'm saying forever, but in fact it won't be a long term solution. This means no official support, no bug fixes, no new features. If WebView2 becomes available on Mac and Linux - we won't get it. A new version of NWJS is released (which requires updated Steam plugin) - we won't get it. Scirra adds Switch export (haha, I know) - we won't get it. Google or Apple introduce some breaking change - we won't be able to export for mobile. And so on and so on.

    Another possible path where it can go - people will start using hacked versions of C3. I don't say they will necessarily stop paying the subscription. But if the choice is between abandoning the project they've spent years to develop because it uses SDK v1 addons, or using a hacked version of the software where SDK v1 is available - it's a no-brainer..

  • Add "System Pick All" condition.

  • What behavior are you using for movement? Please post your events.

  • Chasing means that one of the objects needs to run away. But if you just want them to move towards each other, you can try something like this:

    1. Add the object to a family, for example Enemy sprite in EnemyFam family.

    2. Add MoveTo behavior.

    3. Add this event

  • You can open that example in free version of C3, study it, and do the same in C2.

  • Check out this post:

    construct.net/en/forum/construct-3/how-do-i-8/best-help-tips-forum-139528

    You didn't provide any information! Is this top-down or platformer game? Are they two different objects or two instances of one object? Are there any obstacles? Do you need to use pathfinding? How can they chase each other? It's either one chasing and another running away, or they simply both moving towards each other.

  • There is also an official Racing example in C3, which uses invisible marker sprites to track car positions.

  • ANGLE (AMD, AMD Radeon RX 6800 (0x000073BF) Direct3D11 vs_5_0 ps_5_0, D3D11)

  • When you swipe to scroll the images up and down, wherever frame your finger lands, that frame is selected - not ideal.

    Use "On Object Tap" event for selecting frames, not "On Object Touched"

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dop2000

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