dop2000's Recent Forum Activity

  • Looks like there is no action to change listbox type.

    What you can try is the new templates feature - create several listboxes on a separate (unused) layout, configure them as you like. And then set them as templates and give them template names. Then you should be able to create a specific listbox by specifying the template name, for example "password_input".

    construct.net/en/make-games/manuals/construct-3/project-primitives/objects/templates

  • Sprite font is an image. You probably need to google how to make a font from an image. This question is not really related to Construct.

  • Joao Daniel 2022 admins don't respond to bugs posted on the forum. It's github or nothing.

  • It works in preview because it's installed on your device.

    You need to find this font in woff, woff2, ttf format. You can usually download them from the internet. Then import it to the Fonts folder in the project.

  • Try to delete the event, save the project, close it. Then re-open the project and create the correct event.

    If it still gives you the error, you need to post a bug report here:

    github.com/Scirra/Construct-bugs

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  • You can save a boolean in Local Storage as any other variable.

    But you are right, to restore it you will need two events - "If value=1, then set boolean to true, otherwise set to false".

    That's why I never use booleans in Construct, it's so tiresome to deal with them. I use number variables with 0/1 values.

  • There is no WebStorage, it was replaced with Local Storage years ago. There are a few official examples on how to use it. Search for "Local Storage" or "High score" in the Construct 3 editor startup page.

    Local Storage allows to save boolean variables, but I guess internally they will be saved as 0 and 1 anyway.

  • You need to add this font to the project. And in Text objects select the font from the project.

  • Try this:

    Set frame to round(lerp(4, 0, HP/MaxHP))

  • Yeah, "Is animation playing" condition is misleading, because it doesn't check if an animation is actually playing. It should really be called "Compare animation name".

    Use "On animation finished" trigger to stop the talk noise. You can add an instance variable isPlaying to the sprite. Set it to 1 when you start the animation, and reset to 0 when animation is finished.

  • Not only the Timer is easier, but it's much more useful and versatile. You can pause/resume it or cancel completely. You can run different timers for different object instances, or multiple timers for one object. And the time doesn't have to be in integer seconds.

    Besides, "Every X seconds" is not accurate, it may trigger the first time earlier than needed. Say, if you are using your method to schedule some event for 2 seconds, it may actually happen in just 1.1s

  • You should post a suggestion here:

    construct3-21h2.ideas.aha.io

    Make sure to follow the guidelines.

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dop2000

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