Do you need it to move on a grid from cell to cell? In this case you can use MoveTo behavior.
With 8direction you can set very high acceleration and deceleration values, like 1000000000. Then the sprite will move almost exactly in eight directions. (within a fraction of a degree briefly when it turns)
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Yeah, form control objects don't like being dragged, scrolled, zoomed etc. You might want to look into making your own input box using Text or SpriteFont object.
Form controls (like button or input text) don't support hierarchy.
You can use Pin behavior for them.
Ayui Have you tried opening the capx file in Construct 3?
You position the objects, and then run this action: Sprite1 add child Sprite2
It's easier to do this manually in the layout editor.
construct.net/en/blogs/construct-official-blog-1/lets-talk-scene-graph-1569
I have a demo but it's not very good:
howtoconstructdemos.com/using-flood-fill-for-drawing-canvas-to-make-a-coloring-game
Add Browser object and use this expression: Browser.QueryParam("name")
Set var to Browser.QueryParam("name")
Set what up? Please explain the issue.
You can use hierarchy, it works like Pin. And it allows to disable angle sync with the parent.
If this doesn't help, please post some pictures explaining what are you trying to do, or a project file.
You can connect them with hierarchy (in layout editor or with events).
Or use Pin behavior.
Looks like this collection has been removed from itch.io
Found an issue with the ScrollView addon - inertia is not adjusted to the frame rate. It's super fast on 240hz monitor and very slow at 50hz.
Here is how to fix it - make the following changes in the instance.js:
line 654: this.scroll.decelerationVelocityX *= (1-6*this.runtime.GetDt(this.content)); line 660: this.scroll.decelerationVelocityY *= (1-6*this.runtime.GetDt(this.content));
Reported:
github.com/Scirra/Construct-3-bugs/issues/6718
But there is a chance this is by design and not a bug.
Member since 26 May, 2016