dop2000's Recent Forum Activity

  • You need to fill in all fields in project properties - project name, description, author, email etc.

  • You need to post your project file.

  • "There is no deobfuscation file associated with this App Bundle

    It's just a warning, you can ignore it.

    No installed build tools found. Please install the Android build tools

    You need to install build tools. I believe it's in Settings -> SDK Manager. Try googling the error message, there are plenty of instructions about how to install these tools.

  • Are you using containers? If any of the children is in a container, this may explain why extra instances are created.

  • Yeah, that "Cannot read properties of null" error is probably why the export doesn't work. Unfortunately, I don't know what it means or how to fix it.

    Have you tried a different browser? Do you have enough free disk space?

    If it doesn't help, you can email Construct support.

  • I'm not sure if these errors on your screenshot are related to the export. Press F12, open console tab, clear the log. Then try to export and see if any new errors appears in the log.

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  • What export option do you choose?

    If you are exporting for NW.js, tick "Enable DevTools" checkbox. Then if you run the exported project and it shows a black screen, press F12 and see if there are any errors in the Console tab.

  • You probably have the entire spritesheet set as the first frame in the sprite animation.

    Double-click the sprite and delete that frame.

  • MoveTo is a better choice here. You can adjust/disable the acceleration, deceleration and rotation values if you want.

    With Tween you if the waypoints are at different distance from each other, you'll have to recalculate the tween duration every time.

  • You can use hierarchies - select both sprites, right-click on one and choose "Hierarchy add selection". Disable all synced properties for the child sprite.

    This may not be faster than copying/pasting text, but it will be easier to see which door connects to which exit.

    And in events you can easily pick child/parent instance.

  • "Simulate control" should work even if default controls are enabled. And it doesn't affect all objects with Platform behavior. If you use "Enemy Simulate Control", it would only move the Enemy sprite.

  • The Permutation table feature of the Advanced Random plugin is simpler than arrays and does exactly that - generates non-repeating random numbers.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/advanced-random

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dop2000

Member since 26 May, 2016

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