dop2000's Recent Forum Activity

  • Thanks for the detailed answer!

    Yeah, with the new File System plugin the NWjs kind of becomes obsolete. I would switch to WebView2 if it had Steam support.

    EDIT: I just realized that File System plugin only has access to "picked" files. This is a big limitation. I haven't seen games which display a system file picker dialogue in ages, it will look very unprofessional!

    I'd be interested in thoughts on using Windows WebView2 for Steam publishing, assuming we got it to work - would the lack of macOS or Linux support be significant?

    I think it is significant. Large publishers want to cover all platforms, it will be a big problem if the game doesn't work on MacOs. There is also a growing number of Steam Deck players, so Linux support is pretty important.

    I'd add it should be possible for third-party developers to step in too

    Yeah, I was going to ask - maybe you could team up with someone like Chadori or Mikal to develop a new Steam addon?

  • Ashley

    The latest Greenworks addon for C3 works with NW.js version 0.71 and Steamworks SDK 1.50, both of which are pretty outdated. And looks like the Greenworks project has been abandoned, so there will probably be no new versions.

    It's quite worrisome that in order to make games for the largest gaming platform we have to rely on a bunch of old libraries which may stop working with any new C3 or Steam update.

    Do you have any plans on releasing an update to Greenworks or making a new Steam addon with more features?

    Tagged:

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  • Because the numbers contain commas, they are sorted as text, alphabetically. For example "209" goes before "21", because as a character "0" is less than "1".

    You need to remove commas in the array, then they will be treated as numbers. And then format these numbers before displaying them. For example:

    Set text to int(number/1000) & "," & (number%1000)

  • You need to import fonts you are using into the project. And then select them from this list:

    This way they will work on all devices.

  • Can you share a demo project?

  • There are also rope and bar pin modes which can't be done with hierarchy.

  • Thanks for the praise :) But the website was actually created and managed by dazedangels, who also contributed quite a few cool examples there!

  • I'm so sorry for the delay! lol

    dropbox.com/scl/fi/us9zxk9sim0bpg1x8wi0j/Q1-R3_dop2000.c3p

  • You probably need to store current scale value in an instance variable on the sprite. And use that variable instead of the fixed "0.5" number.

    Ship set scale to clamp(Ship.curScale+(Touch.X-ScaleX)*0.0090, 0.3, 1.5)

    When resizing is finished, save the new scale value to curScale variable.

    0.3 and 1.5 are the minimum and maximum values for the clamp() expression. See the official manual:

    construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions

  • There is no bug. The engine needs to know which instance you want to compare, that's why you need to pick the correct instance. If you don't pick, then the first available instance is used and the result may be different from what you expect.

  • I don't understand why the family solution is not working for you. If you disable all other events you can see that it works fine:

    In this case the "Is overlapping" condition picks two instances - one Sprite1 and one Family. This allows to compare their frames.

    However, if more than two instances are overlapping, the event may not work. You will need to do more picking to select two specific instances for comparing.

  • Here is an example, but it may not be suited for your purpose because Physics is disabled during dragging. Which means that the object will not collide with other physics objects while you drag it.

    howtoconstructdemos.com/throw-a-physics-object

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dop2000

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