dop2000's Recent Forum Activity

  • totoe

    (loopindex=8 ? 1 : loopindex+1) means "if loopindex=8 then 1, otherwise loopindex+1".

    It's a shorter version of "If then else" event.

    I'll explain again how I did this.

    You need to define an image points for every node (red dot) of your sprite's collision polygon.

    Image points should be located as close as possible to red dots, but a little bit outside of the collision polygon, just a couple of pixels.

    See this picture, green dots are my image points:

    Once a collision with the asteroid is detected, I take a small 4x4 pixels sprite called Detector©® and place it at image point 1.

    Then I move it from image point 1 to 2, then from 2 to 3, and so on, and finally from 8 to 1.

    While it's traveling, I constantly test if Detector it's overlapping the asteroid. If overlapping, I spawn particles at Detector location.

    I should add that my example is not optimized. Detector sprite travels long distances 1 pixel at a time, performing overlapping check every step. And at every pixel where it overlaps with the asteroid, it spawns particles. As a result, there could be 100-200 particle objects spawned! All this may cause huge lags on a slow computer or mobile.

    I don't think in a real game you need such precision, so you can move the Detector sprite 2, 4 or maybe even 10 pixels at once. This will significantly reduce the CPU load.

  • Use particles, here is an example. I highlighted the important bits:

  • "On button pressed" is a triggered event. It's triggered only once for every button pressed.

    I think what happens is when you press 2 buttons quickly enough, this event is triggered once for both buttons.

    The problem is, Gamepad.LastButton(0) only stores one of the buttons codes, not both.

    The best you can do is this:

    Here is the output if I press two buttons quickly:

    Pressed

    Button: 4

    Button: 5

    --

    Unfortunately, the same happens if I am holding button 4 and then press button 5.

    So this solution is not very reliable.

    I would recommend not to use "On button pressed" event at all.

    Detect buttons pressed using testing events "Is button down" or "Is button index down". You can add "System->Trigger once" condition if necessary.

  • Invisible buttons (or buttons on invisible layers) can still be clicked.

    You need to add another condition to your "On QuitButton clicked" event - something like "Is Layer PauseLayer visible" or "Is GamePaused".

    Another way to do this is to move all PauseLayer events to a separate group in your event sheet, and disable this group. Enable it only when player presses pause.

    By the way, you should also be aware, that when your PauseLayer is visible and you click a button on it, this click may be registered by your main game events - your character will fire a weapon or something like that. So you need to disable game controls group when you activate PauseLayer.

  • You may also be able to do this without physics.

    Add Bullet behavior to your ball, set Bounce off solids=yes, Set angle=No, Gravity=10, speed=100. (experiment with these values)

    Add Solid behavior to the floor.

    Create an event to increase bullet gravity every time the ball collides with the floor:

    On Ball collision with Floor -> Ball set Bullet gravity to Ball.Bullet.Gravity*2

    This will make the ball to jump lower every time.

    You can control the ball by changing its bullet properties - speed, angle of motion, gravity.

  • You can add another variable OldLevel and do this:

    System->Compare variable-> Level not equal OldLevel
       System-> Create object .....    
       OldLevel=Level
    [/code:1x5uggcn]
  • Oh, so you manually set up the grid in editor and it's not changed during the gameplay?

    I thought your grid is randomly generated.

  • [quote:24ci50dw]If indicator overlaps with a block that's DISABLE = 1, it would get reassigned to block.FALLBACK

    What if that block is also disabled?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can also set its opacity to 1 or even 0.01, and move it almost off the screen, so that just a couple of pixels of it are visible.

  • 1) I'm checking text size once but with 0.05s delay. If you remember, I mentioned earlier that you need to wait till the next tick to allow the system to render the text.

    After that I'm using Repeat 10 times to resize the bubble.

    2) I didn't understand why you had "Wizard & newline", that's why I removed it

    3) Global variable was just a quick and dirty solution.

    But yeah, you should implement something like this instead of calling a different function for every new dialog line.

    What are you going to do with the Source_text object (black text)? You are using it to measure the text, but how are you planning to hide it from the viewer?

  • I don't understand how everything is supposed to work in your project, not sure what some of the objects and variables are for...

    So I had to make quite a lot of changes, sorry. But I think it now works as you described.

    https://www.dropbox.com/s/r0i9ly9r4xrtu ... .capx?dl=0

  • Yoo-hoo!!! It works!

    Collision Point Detection Demo

    CAPX

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 247 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x4
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies