dop2000's Recent Forum Activity

  • You can request fullscreen only after a touch or mouse event.

    For example "On tap -> Browser request fullscreen"

    Note, that you can't do it in "On touch start", it will not work in some mobile browsers. Better use "On Tap" or "On touch end" or wait 1 frame after "On touch start".

  • Yeah, angles in C2 can be confusing. Say, angles -30, 330 and 690 are actually the same angle.

    If you use system expressions anglediff, anglelerp, anglerotate etc. - they take care of conversions for you.

    For example anglediff(-29, 690) = 1

    If you still can't fix it, please share your capx or a screenshot of your code.

  • Not sure you can get collision polygon coordinates in C2, at least not without external plugins or complex formulas with hundreds of overlapping checks.

    You can make a "clone" of the collision polygon with image points and move from one point to another. I did something similar in this post:

    This post may also be relevant:

  • Looks like the bullet behavior is still enabled.

    Try to disable it in the same event where you respawning the player.

  • So you have published games on the Arcade and yet you have absolutely no idea how they work? Lol

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  • Set acceleration and deceleration to 10000 for sharper controls.

    Also you should probably remove Platform behavior, since you are using 8-Direction.

  • Ok, then compare Y of your character sprite with Y of your block sprite.

    If character.Y is greater than block.Y, then it's below block center and you can give coins.

    You can do it in "Character->On collision with Block" event.

  • I don't know what "question block" is, I assume it's a sprite.

    If its origin point is in the middle, you can do this:

    On touched object Block

    Block compare Y < Touch.Y : (give coins)

  • Add all objects to a container. When you create one object, other objects from this container will be created automatically.

  • Do you mean this animation?

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    It's easy to do with Bullet behavior.

    Set angle of motion=-90

    speed=1000

    gravity=2000

    And, probably disable collisions.

  • You can temporary set parallax to 100,100 for static scenery layers before using ScrollTo-Shake.

    But it may be tricky to set their position correctly.

  • Ok, try this:

    https://www.dropbox.com/s/ak58r1s91gkd9 ... .capx?dl=0

    Is this what you are trying to make? You can add more yellow sprites during the game, extending the area. Just position then exactly next to the existing yellow sprite, without gaps.

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dop2000

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