dop2000's Recent Forum Activity

  • I'm pretty sure your obj_player is not sleeping, so this whole event doesn't work.

  • In "Is overlapping" event add a sub-event - "For each vector" or any of the "System->Pick" events.

    You can also check how many vectors are picked at any time using expression vector.pickedCount

  • I think Box2D Asm and Box2D Web are pretty much the same. And Chipmunk is pretty much completely different

    It has its own advantages and disadvantages, I'm sure you can find all information in this thread:

  • Well, you can add a loop "Repeat 1000000 times" or something like that on every tick to slow your game down.

  • You can't do this with standard C2 events, but it's possible with JS code.

    Here is a somewhat similar plugin that detects faces in images.

    viewtopic.php?t=72970&start=0

    https://github.com/JohnnySheffield/C2_P ... facedetect

    If you are familiar with JS, you can probably modify this plugin for color detection using tracking.js library from the link you posted.

  • There are two built-in Physics engines in C2 - Box2D Asm and Box2D Web, have you tried both?

    Also, you can try using Chipmunk, it might work faster:

  • jezjones24

    To open a capx created with newer version of C2, rename it to zip, unpack to a folder, open .caproj file in Notepad and edit this line:

    <saved-with-version>24600</saved-with-version>

    (I post this advice so often, I should add it to my signature )

  • There are a couple of plugins that extend textbox capabilities, you may find them useful:

  • The music normally doesn't stop when you change layouts. You don't need to do anything.

  • I don't like TextBox, it's ugly (for games), impractical, hard to customize.

    If I needed a simple text input for my game, I would probably make my own custom "textbox" using Text or SpriteFont object.

    Shouldn't be too hard - read keyboard input to add or remove characters. Use symbol "|" for cursor, blink it every second (replace with " "), move cursor with arrow keys.

    Setting cursor to mouse position could be tricky, but still possible with SpriteFont as you can get the exact size of each character.

    Of course if you need text selection, copy-paste functions - this will require more effort.

  • Christmas Pin and Platform behaviors are not compatible with physics. Yes, they work together, but not very good.

    I'd also like to know how the author of that video did it. I don't think it's something simple though, his engine is probably quite complex.

    He might not have used Platform behavior at all. It's possible that all platform movements are replicated using physics actions (apply force, impulse, velocity etc).

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  • I'm still on release 246 and don't have these issues.

    , have you tried installing an older version of C2?

    You will still be able to open your projects saved in later version if you edit this line in .caproj file:

    <saved-with-version>24600</saved-with-version>

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dop2000

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