emoaeden's Recent Forum Activity

  • Are you using TileBackground or TileMap ?

  • Just use the audio object and change pitch

  • Yeah, I thought as much. Hopefully I can get it working, and you can limit file type.

    Oh, and O'Neill (with two Ls, the other one has no sense of humour)

  • You are right. What you should do is store the images on a server (let's use dropbox for example). Then have the address in the .XML that calls dropbox.com/user/1234/photos/1.jpg for the first item, dropbox.com/user/1234/photos/2.jpg for the second item, etc

    Then have the app pull/import the image that is at that address.

  • I'm with 99Instances2Go, just make it so the distance calculation is for a world that is 160x120 and not the 640,480. The only reason I used that is because it'll run on any piece of test machinery, be it a tablet, phone, PC, etc

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  • What exactly are you trying to do ?

    Usually I have 3 layers. Background, Playable, HUD/Menu

  • Try using the Play Audio at Object, and set it for whatever Sprite you want it to play at, then control it's volume by using the distance (Player.x,Player.y,Sprite.x,Sprite.y) and then put that into a formula where it is inverse.

    https://dl.dropboxusercontent.com/u/108 ... Audio.capx That might help

  • You could store the image files on a server, and have them imported when you run the app.

  • Best way would be to have a Global Variable called LevelDifficulty and make it either a number/text (if you want to have 3+ degrees of difficulty) or a Boolean (if it will just be two). Then create conditions based around what the variable is.

    Example :

    If LevelDifficulty="Easy" >>> Heath=3

    >>> EnemyHealth=1

    If LevelDifficulty="Medium" >>> Heath=2

    >>> EnemyHealth=2

    If LevelDifficulty="Hard" >>> Heath=1

    >>> EnemyHealth=3

  • Now I had a play with the File Chooser Object, and it lets me set the parameters for the file type I want (in this case a .mid file), but how exactly do I then utilise that ? i.e. have it save the file to the game.

    The idea is that I now have a game where there are a set number of .mid files you can play, but I want to let the player also choose ones they might like to play.

    Any assistance will be greatly appreciated.

  • I've got a game where it is a series of notes that fall from the top (based on a text file I write), but feel that with the availability of MIDI files, it might be easier to use them.

    I've seen a few plugins for MIDI (one which does exactly the same as what I want), but before going off and potentially making issues for myself, I thought I'd ask and see if anyone had a simple easy solution (ideally without plugins).

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emoaeden

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