emoaeden's Recent Forum Activity

  • Then you could have Construct2 tell the game if 5 things in a row are true, then perform an action, else reset the count.

    Try this .capx dl.dropbox.com/u/108799982/5inaRow.capx

  • Just had a go at making it, is this what you were after ?

    dl.dropbox.com/u/108799982/TogglePoints.capx

    *Note : For the first 5 seconds nothing happens*

  • Not sure about the first one, but as to the second do you mean a once off triggerable condition like : If Score > 1000 then make text box pop up and say "Nice Score" ?

  • SO I'm trying to create a simple save game function that will allow me to reload to a different point in my game if needs be. It will allow the player to load not only to a previous layout, but to load up the X and Y positions of the 3 characters at the time of the save.

    I've included a simple .capx file so you can see what I'm trying to do. The controls are as follows :

    Spacebar - Toggles between the three players

    C - Jumps to the next layout

    S - Saves Game

    L - Loads Game

    The problem I'm facing at the moment is that when I load up the save game file, it just resets the layout to how it is at the start, not taking into account the X and Y positions. If I disable the first command in the Load function, then it works, but doesn't allow me to load up a different layout.

    Sorry for the long description, and thanks for any help you can give me.

    dl.dropbox.com/u/108799982/SaveLayoutArray.capx

  • THE PinPointImagePoint (PPIP) and BodyPointImagePoint (BPIP) are there so that you can reuse the same code, instead of having to have multiple copies of it, as you're just adding a Pin Point to the different Image points, which increment by 1 each time.

    As for your QWOP clone, you would be able to achieve this by having it so when the head intersects body parts, it is replace with a new character. And just have it that you have to get an arm, leg, arm, leg, so you only have to have a few different cases.

  • Just had a look at the HeadRollv2. Are you wanting to attach the body parts to the head upon intersect ?

    If so, just enable the last command, if see how it looks now.

    I did a bit of tidying up in this capx as well :-)

    dl.dropbox.com/u/108799982/HeadRollv3.capx

  • Wow, you guys are super speedy ! <img src="smileys/smiley32.gif" border="0" align="middle" />

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  • Ummm.... hate to ask, but did you put this in your public folder on Dropbox? As I'm getting a 404 error when I try to access your demo.

  • Hello friendly game makers. I am trying to figure out how this effect works exactly, but I can't find any sort of documentation on it, and I'm quite new to using effects.

    Would someone be able to show/tell me how to change the amount of red/blue/green in a white square from 255,255,255 to 255,0,0 ?

  • I think you may need to save it as a .capx if you want us to view it, or include a .rar/.zip of the whole folder. This seems just to be the project file, without the things like Event Sheets and all the important things

  • Jus thad the distinct privlidge of having the engine crashing as I was putting a layout into a folder. Best part was I lost a half hours work :-(

    I've retried it a few times, and it keeps happening. Any solutions, as I like to keep my projects nice and clean :-)

  • Hi Peoples,

    I'm doing my game design course at Swinburne Uni in Melbourne, love this engine for its simplicity and easy of use.

    Love 3D games too but more than anything love the old school games of yesteryear such as Pac-Man, Mario Bros. and anything made by Sierra. :D

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emoaeden

Member since 18 Jul, 2012

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