https://dl.dropboxusercontent.com/u/108 ... ample.capx
You could give each target a Variable, and have turrets that are in the middle, shoot only targets that have the variable Middle.
Just put the Arrow key is down, right click and choose invert
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I didn't open your CAPX but I think this might help, it's something I employ in most of my games
Seems normal, as you shouldn't exceed 0dB
And try using this formula
20*log10((VolumeSFX/10)*(VolumeMaster/10))[/code:2un9or2m] Where VolumeSFX and VolumeMaster are two global variables, so you can have a master volume that would control SFX, Music, Background noise, and a SFX, Music, Background noise variables so you can turn each part down independently.
Click on ArrowTurret, and change the following properties
Rotate - Yes
Target Mode - Nearest
You may need to put a clause in with your Up Down Left Right that states When Up Arrow is down, and Left Arrow is not down, and Right Arrow is not Down. As I fear it may be conflicting with the Up and Right and just plain Up.
Try using Layout Height and Layout Width if the Layout and Window size are the same
Check the CAPX again, I've just updated it so it does what you need. Ideally I'd do it this way, as you can always edit the XML as opposed to writing copious amounts of code. And as you can see, this does it in 5 lines
That will let you load it from an XML, so you can edit it and reimport it as needed. Let me know if you have any queries about it.
https://dl.dropboxusercontent.com/u/108 ... Array.capx
Is this what you're after ?
https://dl.dropboxusercontent.com/u/108 ... nding.capx
There is a debug function built into the C2 engine. Is that not suitable for what you're trying to debug ?
Member since 18 Jul, 2012