NewSkool's Recent Forum Activity

  • Does anyone know how to remove the default Android permissions on a game created using CocoonJS cloud compiler?

    It seems that when you create a game with the cloud compiler, the following permissions are automatically added to the apk:

    android.permission.CAMERA

    android.permission.WRITE_EXTERNAL_STORAGE

    android.permission.INTERNET

    android.permission.ACCESS_COARSE_LOCATION

    android.permission.ACCESS_NETWORK_STATE

    android.permission.READ_PHONE_STATE

    android.permission.ACCESS_FINE_LOCATION

    android.permission.VIBRATE

    android.permission.RECEIVE_BOOT_COMPLETED

    This is a problem for me for two reasons:

    a) This prevents me from giving the game a Content Rating of 'Everyone' on Google Play. Google automatically bumps the rating up to 'low maturity' if the app asks for location permissions. My game is a game for preschool children, so I need to set a rating of 'Everyone'.

    b) Some users are put off by games that seek excessive permissions, as there is a lot of malware out there.

    Does ludei have any plans to make these setting optional?

  • I agree that C2 + CocoonJS is a good solution for Android games, especially when you consider that it's a work in progress.

    I have created an admittedly simple children's game, and it's working fine on Android -- okay, I'm lazy, I only tested on Samsung Galaxy II and III :)

    But so far, after overcoming lots of glitches, I'm definitely pleased with the results.

    This technology is evolving rapidly and I'm sure it won't be long before we are seeing complex HTML5 games created by C2 and played on Android devices.

  • Hey thanks -- I appreciate the positive feedback :)

    Reviews on Google Play are most welcome also :D

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  • Thanks for the heads-up

    I've fixed the error in the URL. It should work now :)

  • I just posted to my blog with details of how I designed and made my Android game. I tried to to explain the design constraints and goals, and my experience of using C2:

    http://www.userjourneys.com/blog/happy-shapes-my-first-android-app/

    Hopefully this will be of interest to some of you :-)

  • I am having a similar problem with links. I will try changing 'URL' to 'url' as I think you are suggesting. Let's see if this works...

  • I've just created an Android game for preschool kids:

    play.google.com/store/apps/details

    Feedback is welcome :)

  • Thanks -- that's good advice :)

  • I've been trying to add two buttons two my game.

    Music On/Off - toggles music on/off only

    Audio On/Off - toggles all sounds (including music) on/off

    I have four different button images to represent each state.

    I've been tying my brain in knots but haven't managed to come up with a "perfect" solution. Currently I have one a single sprite with 4 frames on a single animation, but am thinking about creating two distinct sprites. Any help is greatly appreciated!

  • Try not to think about C2 events in terms of programming - it's a completely different style and is easier to approach it with a fresh mindset.

    I have been waiting a long time for programming software for the rest of us.

    Command-line languages like C or Java are sometimes called higher level languages. They resemble natural language and get compiled into machine code.

    For me, C2 is programming at an even higher level. C2 provides a visualisation of our programme, which we can manipulate intuitively. By contrast, text-based programming languages force us to make our visualisations internally.

    I believe C2 is 'real' programming. Perhaps some day all programming will be done this way. Remember, C2 is at an early stage.

    As I'm sure Ashley and Tom realise judging by the Scirra tagline 'Software Development Tools', Scirra's future may extend even beyond games   ... but maybe that's r10,000 :)

  • I've been trying my game on using the ludei Android CocconJs launcher on my Samsung GS2.

    I am having similar audio problems as others have described. Sometimes I get audio, other times I don't. Often, I get audio late, e.g. a second or two after the event. (I don't have music.)

    Also, I am getting a weird PNG transparency issue. When I boot my phone and launch Cocoonjs, the images all look fine, first time. On each subsequent I relaunch the Cocoonjs app however, all sprites lose their transparency and show instead a black background. I have to reboot the phone to fix.

  • Sorry if this was posted elsewhere, but I couldn't find it.

    Smashing magazine recently published a good article: Playful UX Design: Building a Better Game

    It has 10 tips on improving the user experience your games -- thought I'd share it here.

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NewSkool

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