in a project that I do, nothing still does not work, although the differences from your project, I did not see. once my project.HERE
Here is the file. I made it specifically to show that it is not working.
I tried to change the cursor on my skin, put the action "set cursor from sprite <my sprite>" in event "start of layout" - does not work. I tried to put on the "always" - the same thing. What is wrong?
oops, already knew ^^"
RACR2: Try something like Cursor.X < Ball.X -- Go right Else -- Go lefthow to set the direction of rotation of an object?
RACR2:
Try something like
Cursor.X < Ball.X
-- Go right
Else
-- Go lefthow to set the direction of rotation of an object?
I have a ball, which should turn left or right, depending on whether - left or right of the cursor on the ball. How can I do?
how to measure the distance between the object and the cursor only in X? desirable that the object was a point of "0" (the origin point)
thanks for help) I simply did not notice the "eventsheet" panel ><
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sorry for the stupid question, but how can be tied few levels to one eventsheet? (before the game with the levels I have not done :D)
how to make the camera slowly approaching / moving away during the game?
Thank you very much! it helped me a lot!
How to measure the speed of a flying/falling object to the behavior "physics"? (I'm sorry if I do not write correctly and not in the section).
Member since 16 Jul, 2012