RACR2's Forum Posts

  • ??????. ???????, ??? ?? ?????????????? (????????, ??? ???????? ??????????) ??????? "????????? API" ??? C2. ?? ?? ??? ?? ?????? ?????? ?? ??????????? ???? ?? ????????? ?????????? ???? ??????.

  • this is not what I wanted. Simply put - I need a board with a score and stars as the "angry birds". The higher the score - the faster it is. For example, if it is less or equal to 4000 - every second is added to the number 1 if it is less than 4000, and if it's more for example 10,000 - every second must be added to 10. The first star is given by 500. When the text reaches this value - it should stop for a few seconds to award the player a star, and then counted again to continue. The second star is awarded for 1000, and the last - in 2000. And all that I need to make the algorithm, using as little as possible the conditions and variables.

  • I need to create a text effect. He is the rapid run from zero to the specified number. In this, counting must stop instant several round numbers. At the end of each level, I will be shown the score and I need to create the effect of a quick dialing the required amount of points. The player should be shown how many stars he had won, and each star is awarded for a certain number of points (1000, 5000, 10000). The actions each level has a global variable points. It displays the score, received player at a certain level for the collected coins. After each level, the player goes into a room, where he published his score, stars and awards, and then starts the next level. Can I do this effect in the text, without the help of other variables? Hope that explained understandable.)

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  • Searched the forums, tutorials and manual, didn't find. I need to find a specific object ID, without starting a game. How to do it?

  • I have several copies of the same object, which I divided with a private variable with a number. I need a character to interact only with the one that is closer to the player. For this I created a private variable that calculates the distance between the player and the object. But as it is now to make the object, for example, when I press the delete is the closest object to it?

  • plugin don't work :[ what to do?

  • I have another question about physics. I need to get the ball in a collision with a wall with "immovable". if the ball was a certain speed, it destroyed the wall. The ball starts with the actions of "apply impulse at angle" or "apply force at angle". When I tried to implement it in the game, the "wall" (in my game other object) is not destroyed or demolished or very rarely, in rare cases. Why do I not get it?

  • how to behavior of a "physics" set the angle of gravity? Do not suggest to add behavior "platform" and through him to set gravity - it's not what i need.

  • I need to create a dependency on the zoom a room of a particular object on it. For example: a player comes to objects of different sizes, and the larger the object, the "upper" to the camera should be on the object. How to do it? Tried to experiment with the distance and the size - too big a difference in values??, failed.

  • thanks! But how to make time intervals between sentences? example: I need to make that the first sentence was a little pause before displaying the second sentence. How to do it?

  • How to create the effect of text writing easy? Are there any other ways besides "append text"? For example, I have a large text, and I need to write it letter by letter, at regular intervals 0.5 seconds. Can I make it as anything other than a "wait 0.5 seconds" and "append text"?

  • long been asked this question. This would be important in my game. How can this be done? Is there any special plugins for this? for example: if I spend the mouse over the object, it will cut along this line.

  • It's don't helps too.. dl.dropbox.com/u/94082987/Gravy/index.html

  • yes, all right. It's don't help.

  • Here is my game index file dl.dropbox.com/u/94082987/Gravitate%25 20pre-alpha/index.html .