I'm having a problem with the 'spawn another object' action.
I'm making a game where, everytime you advance in a round, a global variable called 'num_shark' increases by one. At the beginning of the round, a cave spawns 'num_shark' amount of sharks. However, I can't find a way to spawn multiple instances of sharks from the object type 'shark_cave' Is there a way to do this?
Thanks,
Paul