[quote:29smpnt6]if you mean this type of dashing? example file.
i just edited you capx file a bit...
i disabled the stamina usage to 0 for testing purposes... c2 has some spawning problems on this capx and the shadow effect is a bit out of place. hey hope its what you wanted.
and hope you like your new player face .... got borred wanted to do something more then a green block haha
Thanks, my original problem is pretty much fixed now, but there are a few minor problems that have arisen. I was thinking to have this look like a sort of backstep, which means the player wouldn't be mirrored. This is because the purpose I had in mind for the dash was to assist with lining up slow attacks, and quickly dodging enemy attacks. Of course, I can always just change the character to not be mirrored, but I also like the afterimage effect quite a bit. So the problem is that when i disable the mirroring that happens on the dash, the effect is still mirrored. Also, removing the mirroring of it doesn't always look right, since the player may dash in the opposite direction that they're facing, and the afterimage will be flipped the wrong way.
Because of this, I've decided there are two possible solutions, but I don't know how to implement either of them. Either have the afterimage be mirrored whenever the player is mirrored, or have the dash be a little bit slower, so as to look like actual movement rather than a teleport. Thanks, and have a good day.