gibbon's Recent Forum Activity

  • Hi, I’m not talking about the drawing canvas.

    Just simply using the system -> canvas snapshot action.

    I have no use of the drawing canvas. Just a sprite in the middle of the screen which I want to take a snapshot of.

  • Hi, can anyone explain to me how the sizing/scaling works with canvas snapshot?

    I have a sprite in the middle of the screen with its origin at top left, I action the canvas snapshot with the following:

    Snapshot X : sprite.x

    Snapshot Y : sprite.y

    Snapshot Width : sprite.width

    Snapshot Height: sprite.height

    The outcome is not what I expect, and to be honest I cannot fathom out how to get it to just be that sprite?

    If I leave all snapshot settings to 0, it does do a snapshot of the full viewport, as expected?

    So what do I need to do to get just the sprite?

    From what I can see , i need to be setting the X,Y,Width & height in Device Pixels, but how do I convert "pixels" to "Device Pixels"?

  • Hi thanks, there was no untoward meaning. It was only because in the past bug reports appeared to get picked up on quickly so was just querying it.

  • I know there is a lot going on around the world right now but was just wondering if there was any other reason that some bug reports are still sat unlooked at (or unassigned) from 6 days ago? From past experience bug reports were looked at and assigned within the day (or two)

  • You should read up on "instances", this can all be done with only 1 stool sprite and using Instances and Instance Variables.

    I feel having this done for you will not help progression.

    construct.net/en/make-games/manuals/construct-3/project-primitives/objects/instances

    construct.net/en/make-games/manuals/construct-3/project-primitives/objects/instance-variables

  • Thanks for taking the time to look.

    Ill post it as a bug and see if I can get anything back from them as to whether its me, or a bug.

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  • Just to clarify, I want it to NOT be at the center of the screen/viewport.

  • dop2000

    The layer 100% rotates around a different X/Y in the example provided?

    It rotates but ALWAYS around center for me, even if I change the scroll to XY to something far away...

    what C3 version are you using?

  • I am using the new object mesh features as its come at a perfect timing for my needs. Unfortunately I am completely stumped on how I can rotate the object without it altering the mesh. I have looked at both examples and neither help solve my issue.

    As it is hard to explain the issue I have attached a very easy and simple example.

    If anyone could help or knows how to fix the issue It would be a huge help.

    The example uses the latest beta (R222)

    Thanks

    dropbox.com/s/7vjc2bsyvdididk/mesh_issue.c3p

  • Asmodean

    Tried this as this was my first thought however it didn't work so I assumed it wasn't a way forward.

    I then tried a few examples similar from the forum to what you have done but when you load them into C3 they don't work...

    and unfortunately yours is the same, it is a C2 file and it appears C3 doesn't work, the "scroll to" just seems to get ignored.

  • Is there any way to set the angle of the layer NOT around canter but at a different pivot point?

    this is not a scrolling game or anything alike, I just simply want to angle the layer 20 X degrees but around a different position other than centre.

  • Just checking but

    [

    [3,2][4,1]] isn't valid JSON, it should be : [[3,2],[4,1]]

    Was this a typo in the post?

    Andy

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gibbon

Member since 18 May, 2016

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