ginchpuppy's Recent Forum Activity

  • To set a sprite animation you use the action:

    Sprite - Set animation speed (in the actions dialog it is in the section "Animation", "Set speed".

    Considering a sprite with a platform behavior, you can set said action to:

    Sprite.Platform.Speed

    Having a look at the sprite manual entry might provide assistance.

    I understand how to set the speed of an animation, but I am wondering if it is possible to set the speed of the animation, based off the speed of the sprite when moving. Hope that clarifies. Thanks again!

  • Hello!

    Wondering if anyone knew of a way to set an animation speed, based off the speed of the sprites movement (in platform) Thanks!

  • Andy! Thank you so much! Worked like a charm. I really appreciate it, and hope others find this useful. Thanks again!

  • Hello.

    I accidentally saved a project while in r98 vs r95 after someone told be try the 98 beta for a function. R98 is way to unstable, and I am having a lot of problems with it. Is there anyway I can somehow revert or change this, so I can open it up in r95?

    Or, maybe a way to copy all the information into a new project file? Anything really.. Thanks guys!

  • Yeah, thats what I was thinking... But I saved over the r95 with the r98.... Crap! Anyway to revert this?

  • Hmmm, I installed r98.. and It seems you cant change the animation speed on any animations in the animation properties with this version... with or without the set animation speed to "lerp(Sprite.AnimationSpeed,15, dt)"

    Is that what you meant by unstable? =P

    Any other way to do this without having to use an unstable version of Construct?

  • Thanks for the info.

    I am currently running r90.

    How do I update this version exactly, so I can use this function? Thanks again.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey guys! So I ran into a problem with the animation speed action.

    Basically I have a platformer set up so when you hold down ctrl, you run. I have a progressive build up in speed, so I am animating the run animation to start off slower, and build up speed. How I am doing that is:

    ctrl down:

    -set animation to "run"

    -set wait 0.3

    -Set animation speed 10

    -set wait 0.2

    -Set animation speed 15

    ctrl release:

    set animation speed 7

    set animation "walk"

    It works fine expect the animation speed setting does not turn off until the left or right key it let off as well. (so basically the "walk" animation plays but at speed 15 until you stop all movement)

    I did a few different test, and know it has to do with the "wait" functions, as when I remove them, this does not happen.

    Anyone have an idea on how to maybe this this, or accomplish this effect without the wait function? Thanks!

ginchpuppy's avatar

ginchpuppy

Member since 10 Jul, 2012

None one is following ginchpuppy yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies