ginchpuppy's Forum Posts

  • Hey, that works. But it makes it so if you are not moving before you jump, you can not shift in the air at all, which I understand is part of it, but I am wondering how I could add a little movement when the x vector is zero. Hmmmm, thank you so much, for your help.

  • Ashly,

    Thanks for your reply. I kind of figured that was the case, and it is totally understandable. For others that might have this problem, I was able to open up the c2runtime.js in dreamweaver, and find some of my code in there which help re create it (mainly action order, and values), but I imagine if your not sure where that code was in the event sheet, it will probably be really hard to find.

  • I seemed to have found the area where the code I am looking for is in the c2runtime.js, but am having a hard time deciphering it.

  • Sooo, I made a huge mistake and accidentally saved over my project. I have an older backup that I am going to have to start re coding, but there is one set of events I just cant remember how I set up, and I got it perfect. I just cant figure out how I did it <img src="smileys/smiley19.gif" border="0" align="middle" />

    IS there ANY way to view an event sheet or list of events somewhere in the folder of the game that I exported? Thank you so much.

  • Oh wait. Actually that is not quite what I am looking for, as that makes it so you can not control your player at all in the air... Hmmmm...

  • Hahah, yup that did it. So simple. I feel kind of silly. Thought it was going to be a lot more complicated. Thanks!

  • Ah ha! okay awesome. Did not know that. Thanks!

  • Mr E Bear, thanks for your input, but tried both, and the speed still picks up even after in the air. I need it to freeze the speed, as soon as the sprite leaves the floor somehow.... Hmmmmm....

  • Hello!

    I am wondering if it is possible to freeze a platform speed so that under certain conditions, the platform speed would no longer increase by the acceleration.

    Basically I want to figure out a way that I could have the platform speed freeze when jump is pressed. right now I have a running control that picks up speed by platform acceleration. Problem is, that it keeps increasing speed even in the air. I want the speed to be locked on jump. Hope that makes sense. Thanks!

  • Ah ha! I understand. Thank you so much.

    So that "Sprite.Platform.Speed" is saying Target sprite, platform, speed of, right? Can I use this type of coding for all sort of different actions?

  • It would be really nice if you could choose to have an Origin Point be at the same place for every frame in the animation by right clicking and choose an option like "Apply Origin Point to all frames".

    =)

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  • So far I have not had any problems by opening it up in a text editor and changing the r number. Works fine on my side, but I did not do many changes to the file when I was working with it in r98.

    How often do new beta's get finalized?

    Wicstar, did you open it up in notepad (PC)?

    Should be towards the top(8th line down on my side), look something like: <saved-with-version>9800</saved-with-version>

    Just change that 8 to a 5 ;)

  • To set a sprite animation you use the action:

    Sprite - Set animation speed (in the actions dialog it is in the section "Animation", "Set speed".

    Considering a sprite with a platform behavior, you can set said action to:

    Sprite.Platform.Speed

    Having a look at the sprite manual entry might provide assistance.

    I understand how to set the speed of an animation, but I am wondering if it is possible to set the speed of the animation, based off the speed of the sprite when moving. Hope that clarifies. Thanks again!

  • Hello!

    Wondering if anyone knew of a way to set an animation speed, based off the speed of the sprites movement (in platform) Thanks!

  • Andy! Thank you so much! Worked like a charm. I really appreciate it, and hope others find this useful. Thanks again!