Hmm actually the "is touching" is there as a placeholder for now since I want to replace it with calculating the distance of the tap on screen vs the object's origin point, but it's impossible when it doesn't refer to the right object. Though I must say that I didn't notice that at all, it makes sense now why they all die XD.
I've set up a boolean that won't let you destroy the object until it's invisible (fading animation ended), that's my intention at first, since it's a
"memory game" of some sort and you have to remember the exact location of the object that you see at first, and later when two lights or more
spawn you have to destroy them in the right order or you get no points basically. That's what I intended, so for now if you "miss" the press / tap
on the object it will give 0 points too. For that reason I chose the "is touching object" and inverted, to basically say that if there is a touch
but not on the object, 0 points.