OhhBaby's Recent Forum Activity

  • > Why don't you give us a choice?

    > And don't change any option in my example

    You first asked for an option, then insisted that any options must not be changed in your project. So I don't know what I can do to help you any more.

    Well, I will do one example for 1024 option too. Just wait please.

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  • It is connected. If you can reduce RAM usage you will reduce loading times. I've had the same thing you describe happen with my game even with Construct 2, As I added more teams, loading times increased, until eventually, one day it started crashing, would not load at all.

    I know it is connected, but Ashley not used my example. He is changed spritesheeting setting.

    Exported C2 project: ~26mb image memory

    C3 project with max spritesheet size 1024: ~29mb image memory

    My example using 2048, I can make one example for 1024 option. You can see what is different.

    That problem only this; Construct 3 loading (1024x1024)png files. So when you need one object, it is loading all png file. When you need only 10x10 sprite object.

    Do you understand now what is problem?

  • Ashley We tried all 3 settings (1024, 2048, 4096), C2 still better at loading time. People don't want wait in mobile game when they try to go shop or game layout.

    This just example, I just made it to show how C3's spritesheeting on mobile. Actually you are talking about memory but did you look how many sec layout change?

    And don't change any option in my example because I add all asset with C3's "view spritesheets" tool. So layout have only 6 objects but it is loading all assets. If you change that you need add some assets for real test. Like what I do.

    So for real 1024x1024 option not good too. We need chose something for project based. If we need improve download speed we can use 4096 option, if we need memory optimisation we can select C2 export style.

    If we have something...

  • I was tried my game was running good with C2. Just tried C3 export but something really bad. Because spritesheeting not good in C3. When you change layout on mobile export. It is waiting like 5 secs. Everything works perfectly in Contruct 2 because I use seperate sprites for memory optimisation. So it is loading only what I used in layout. But C3 loading all other assets which include in spritesheet.

    Why don't you give us a choice? Why we can't select spritesheeting algorithm? C3 really not mobile friendly.

    Just try this example with Construct 2 and Construct 3. You will see, C2 is better at layout loading.

    C2 Layout switch - 1 sec.

    C3 Layout switch - 4~6 secs.

    Tested with ZTE Blade S6 - Android 5

    System Webview updated latest version.

    Ashley can we have something mobile friendly? Please.

    We can't use C3 with this, also C2 outdated we can't use that too.

    Test Project and Android apk files.

    drive.google.com/file/d/1GXJStBvggAYwYPGRrPaKBYrtDpin4_sA/view

  • You don't need Close action for IOS. Just use it for Android.

    stackoverflow.com/a/14335936

  • Kyatric

    CBHash Demo - Game

    The game generates random strings (using a conversion from integer to ascii for each character of the string thanks to the plugin chrCast. With a little luck, Ash might implement its expressions directly in the system so the plugin shouldn't be used other than for this demo) and hashes them in several algorithms.

    The player is given a hash and he must click the matching hash on the game area (the same hash).

    On success, points are given as well as the unhashed string. Then other hashes are generated and the gameloop keeps on.

    On failure, a game over screen appears giving score, waves reached, link to the CBHash topic, and a replay option (to start playing again).

    Enjoy ^^

    Currently we can't open capx. I just edit some parts.

    Can we use for this str() expression ? It is working same or different?

    Like this => hash & str(currIntChar)

  • dop2000 Can you try removing Chadori's plugin in your project and just add this in your exported config.xml

    <plugin name="cordova-plugin-facebook4" > <variable name="APP_ID" value="123456789" /> <variable name="APP_NAME" value="myApplication" /> <variable name="FACEBOOK_ANDROID_SDK_VERSION" value="4.40.0" /> </plugin>

    And check your FB Analytics Dashboard, I think this will work.

  • dop2000 I just said that for fix cordova build. It seems c3runtime not compatible with cordova Facebook plugin. You should use GameAnalytics for C3runtime.

  • dop2000

    You are using wrong version

    developers.facebook.com/docs/android/change-log-4x

    use 4.40.0 or 4.41.0

  • Kyatric

    Can you reupload CB Hash Demo Game capx?

    CB Hash Demo Tech - Working

    CB Hash Demo Game - Dead link

    construct.net/en/tutorials/cb-hash-md5-sha-1-sha-256-59

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  • Ashley

    Found one more dropdown bug in r265

    Working when u use "&" in group names.

    Buggy when u use "|" in group names.

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OhhBaby

Member since 12 May, 2016

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