MWB's Recent Forum Activity

  • Easy! Just subtract by 1 and do roof().

    And this is why you should never listen to my advice, it's usually a workaround of a easier solution ;]

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  • A bit of a dirty trick which may or may not work would be to add a local/instanced variable to each apple "collided=0" and then have a collision change that value to 1 and make that trigger a pin command? I'm fairly new to construct so don't waste too much time on it if it doesn't work.

    There probably is a more elegant solution out there though.

    Alternatively you could make a new object spawn which is both bubble and apple together. Maybe.

    -EDIT-

    Ignore mine, the instance solution below is much better.

  • Huh, odd. I will debug the bloodstain.. I had a lot of different versions of it going on so I may have left some faulty numbers in for the "final" version.

    As for the rescue number being off it's a bit of a mystery. I suspect the amount of collision caused by the zombies bouncing about is messing with the ticks as I have a hard time reproducing the issue (I have seen it, but thought it was a fluke). Will do some more tests when I get time. Thanks =]

  • Thanks for taking the time.

    I used the scroll-to on the platforming demo, but realized with the later ones that more real-estate didn't mean a tighter concept and have tried to keep it on one screen to tweak things more easily. I definitely considered returning to it for the zombie one, but got worried I'd waste too much time designing huge levels and then watch the framerate drop as the zombies fill the level. Multiple stand-alone levels would probably be a better idea for that particular design.

    Good point about the screen size, kind of just arbitrarily picked resolutions for them. Will sort that out in the future.

  • Bumping because I couldn't create a new thread and had to re-purpose an old one.

  • Same problem here. Specifically in Forum Home > Construct 2 General > Your Creations

  • Thanks guys, I appreciate the feedback.

  • Hey guys, I just recently found Construct 2 and thought it looked like a great engine to rapidly create prototypes with.

    Here's the list so far; Controls and objectives are (hopefully) located underneath the game window.

    You Are A Cruise Missile!

    Platforming Prototype

    Zombie Prototype

    Car Prototype

    Moving Memory Match Prototype

    Basic place-holder graphics, obviously, as these are prototypes at heart and if they're not fun at this stage there's no point in spending time on the graphics.

    I might get around to polishing them in the future.

    If I've made any terrible design decisions or a grievous community faux pas then give me a horrible yelling at in this thread.

    -Mike

    (Oh, and I couldn't create a new thread for some reason so I just re-purposed my old one so ignore the first couple of posts as they refer to the platforming prototype)

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MWB

Member since 3 Jul, 2012

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