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  • Currently i make retro style game, but the main problem is to add pixelated font, if i use regular text, but the text are blurry (anti aliasing) on preview or gameplay, not on editor.

    I mostly using this https://www.construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038 tool (Give Your Fonts Mono) to generate spritefont, but this tool can't make pixelated font for low resolution spritefont, so generated spritefont just blurring.

    Is there any way to make retro style text?

    On editor

    On preview/game

  • Great tool,

    Is there any option to disable anti aliasing / smoothing for low resolution spritefont?

    I want to make retro style game with a retro spritefont, but generated spritefont are just blurring (small size).

  • Hi i just want to port my C2 plugin to C3 (using C2 runtime), but i get this error after several times

    So, finally i trying to use c3 plugin template, i replace 'c2runtime/runtime.js' with my own 'runtime.js', then change 'aces.json' like the screenshot below

    Screenshot for runtime.js

    Error result:

    Error report information

    Type: unhandled rejection

    Reason: Error: ACE language string 'description' missing for 'load-ad' Error: ACE language string 'description' missing for 'load-ad' at window.ǃeVO.ǃeVo (https://editor.construct.net/r120/main.js:81:310655) at window.ǃeVO.ǃeVo (https://editor.construct.net/r120/main.js:81:312576) at new window.ǃeVO (https://editor.construct.net/r120/main.js:81:317443) at Function.ǃv.ǃNm (https://editor.construct.net/r120/main.js:2:142970) at window.ǃvfK.ǃvfS (https://editor.construct.net/r120/main.js:81:319056) at window.ǃvrN.ǃvfF (https://editor.construct.net/r120/main.js:63:92236) at a.ǃDG (https://editor.construct.net/r120/main.js:81:33464) at Object.n.push.ǃv.ǃcS [as ǃVHi] (https://editor.construct.net/r120/main.js:81:33837) at n (https://editor.construct.net/r120/main.js:2:205661) at t (https://editor.construct.net/r120/main.js:2:205446)

    Stack: Error: ACE language string 'description' missing for 'load-ad' at window.ǃeVO.ǃeVo (https://editor.construct.net/r120/main.js:81:310655) at window.ǃeVO.ǃeVo (https://editor.construct.net/r120/main.js:81:312576) at new window.ǃeVO (https://editor.construct.net/r120/main.js:81:317443) at Function.ǃv.ǃNm (https://editor.construct.net/r120/main.js:2:142970) at window.ǃvfK.ǃvfS (https://editor.construct.net/r120/main.js:81:319056) at window.ǃvrN.ǃvfF (https://editor.construct.net/r120/main.js:63:92236) at a.ǃDG (https://editor.construct.net/r120/main.js:81:33464) at Object.n.push.ǃv.ǃcS [as ǃVHi] (https://editor.construct.net/r120/main.js:81:33837) at n (https://editor.construct.net/r120/main.js:2:205661) at t (https://editor.construct.net/r120/main.js:2:205446)

    Construct 3 version: r120

    URL: editor.construct.net

    Date: Fri Nov 09 2018 15:34:55 GMT+0700 (Indochina Time)

    Uptime: 2.4 s

    Platform information

    Browser: Chrome

    Browser version: 70.0.3538.77

    Browser engine: Blink

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 7

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/70.0.3538.77 Safari/537.36

    C3 release: r120 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Google Inc.

    Renderer: ANGLE (AMD Radeon(TM) R7 200 Series Graphics Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

    Is i miss something?

  • Monthly subscription is such a good idea. hope it will realized soon

  • > I play this game on web browser (desktop), the problem is, ads are not shown. if i play it on iOS FB messenger, ads (interstitial) are shown almost every minute, even though game event only call ads function on gameover only.

    ads not supported on desktop.

    for the ios issue it sounds like your events are triggered constantly. which seems wrong. look over it.

    for the error: do you use any plugins for your game?

    Thanks for your reply.

    I just use text, button, and instant games plugin, just for testing.

    my current problem is my game are not showing up in instant games list, so, i can't test my game on my android and ios device. i think i already following the IG docs.

  • Hi

    I just started to test my game into Instant Games. a month ago i already upload a game (in development).

    I play this game on web browser (desktop), the problem is, ads are not shown. if i play it on iOS FB messenger, ads (interstitial) are shown almost every minute, even though game event only call ads function on gameover only.

    And yesterday, i started to upload a new game, but my game are not shown in Instant Games list (in development), on my previous game, my game are shown through my fb account.

    I following same step for my previous game, and already following the docs, but this problem are not solved.

    The only way i tested this game is using "Facebook Web Games Page URL", game are can be played, but Instant Games are not integrated.

    Here is the screenshot for console log

    I can't run my game through localhost url.

    does anyone know how to solve this problem?

    Thank you

  • I not open C3 desktop build more than 7 day.

    After i open it, i get this error.

    Error report information

    Type: unhandled rejection

    Reason: Error: expected function TypeError: expected function at Function.ǃv.ǃdv (https://editor.construct.net/r120/main.js:2:110544) at Function.ǃv.ǃNm (https://editor.construct.net/r120/main.js:2:142951) at a.ǃDG (https://editor.construct.net/r120/main.js:81:33447) at Object.n.push.ǃv.ǃcS [as ǃVHi] (https://editor.construct.net/r120/main.js:81:33837) at n (https://editor.construct.net/r120/main.js:2:205661) at t (https://editor.construct.net/r120/main.js:2:205446)

    Stack: TypeError: expected function at Function.ǃv.ǃdv (https://editor.construct.net/r120/main.js:2:110544) at Function.ǃv.ǃNm (https://editor.construct.net/r120/main.js:2:142951) at a.ǃDG (https://editor.construct.net/r120/main.js:81:33447) at Object.n.push.ǃv.ǃcS [as ǃVHi] (https://editor.construct.net/r120/main.js:81:33837) at n (https://editor.construct.net/r120/main.js:2:205661) at t (https://editor.construct.net/r120/main.js:2:205446)

    Construct 3 version: r120

    URL: editor.construct.net

    Date: Sat Oct 06 2018 10:05:51 GMT+0700 (Indochina Time)

    Uptime: 4.5 s

    Platform information

    Browser: NW.js

    Browser version: 0.33.3

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 7

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (@8920e690dd011895672947112477d10d5c8afb09) NWjs/0.33.3 (like Chrome/69.0.3497.100)

    C3 release: r120 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc.

    Renderer: ANGLE (AMD Radeon(TM) R7 200 Series Graphics Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

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  • Same here.

    I already create similar thread, but currently are not solved.

  • Hi

    I already do this.

    Just blank project, without any event and object. And add Mobile Advert plugin without change or modify any properties.

    Previously i use r111 then i use r119, but still get a black screen on both version.

    I use C3 chrome, and C3 Desktop windows.

  • Bump..

    Is Mobile Advert plugin really working?

    I create a blank project then export it to android, and working fine on my android device. But if i add Mobile Advert plugin, just got black screen on my device.

    Note: I not add any event.

  • Hi

    If i use Mobile Advert plugin i got a black screen (Android), but my game run perfectly without Mobile Advert plugin. How to fix this? or i miss some configuration?

    I checked "Test Mode" and leave all form blank.

    Thanks

    Update: i got black screen if i run this game using Android 5.1 emulator, but if i use actual android device, my game are working fine and ads are shown, both banner and interstitial.

    Same here.

    Hope scirra will fix it soon.

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redfoc

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