codexsg's Recent Forum Activity

  • Hello, I made a game on Construct 2 and the game got on Steam.

    Space Codex - http://store.steampowered.com/app/469890

    I never knew programming, and the other "easy" alternatives were not easy enough for me. Construct 2 at the other hand, was perfect. Loved since the beginning. It is not only flexible, but very fun to use. I had a blast making my game. And its amazing how easy to do is everything.

    > codexsg offtopic??

    > Project properties, field name...

    > https://www.scirra.com/manual/66/projects

    >

    If you do it this way using the greenworks plugin then you'll always have to rename the .exe manually. I'm not sure if that is what he means though.

    What I did was set the game name on the project properties to "nw" and then add an action to change the window title to my game's name, using the browser object.

    Its the latter, thank you very much! But I couldn't find that action. Will try to figure out, ty!

    EDIT: It was NWJS object, not Browser object, but I didn't knew there was an action for that, so you tips were pretty much spot on! Ty!

  • So, I managed to change the app icon with Resource Hacker, but is there any way to change the name of the nw.exe that appears on the task manager from "New Project" to the name of my game?

    Thanks in advance!

  • There a system action for "Trigger Once". It will cause your current event to run once while all of the other conditions are met.

    Worked like a charm, thank you!

  • I'm having a problem, I want to set a sound to play at my game when combo multiplier hit X, but the way I made the combo multiplier system, its like the game will play the sound forever when the variable is above X, and not only one time.

    I want to make it play once, like a trigger. And then stopping. Not mattering if the X value remains the same or even goes higher.

    What can I do?

    Is there a way to change the name of the executable from "New project" to the name of my game?

  • Then I misunderstood you. You were not talking about the C2 debugger, but the Chromium developer tools. I did a few tests and it's indeed there. I found that if you add an event for the Keyboard plugin, using the On pressed (F12) condition it won't open the developer tools. You don't have to add any action for that event.

    Will try, what I tried was create a global number called "dump" and create an action "add to dump" on F12, but still didn't seem to work. Will try without any action!

  • I don't have an installer like that and I also think that the debugger is in the engine, not in the NW.js installation. Why would you want to have an installation without the debugger?

    To upload on Steam. People were trying to take screenshot with F12 and opening the Chromium developer tools.

    That is weird. I used to have NWJS installed and it had a installer for that version. I'm confused right now.

  • So, I needed the install version of NWJS that does not come with the debug options (like the one provided by Construct 2 website).

    I've found on NWJS website, but its not an install, its a zip file. What I did was copy all the files to my game file, but I don't want to do that at all export.

    Does anyone has the last NWJS, executable and in a installer?

  • So this is pretty much it.

    It stays like that until I alt + tab.

    EDIT:

    I'm using the latest version of everything: Construct 2, NWJS (downloaded from this website) and SDK.

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  • To get steam overlay working:

    1. Open the exported nw folder of your game.

    2. Rename package.nw to package.zip and open it with winzip or winrar.

    3. In the zip, find and open package.json with notepad and add "--in-process-GPU" as the last arg in the code.

    4. Save and close

    5. Rename the package.zip back to package.nw

    6. Upload or open with steam and overlay should work when clicking shift+tab.

    And read this thread and you'll find solutions for most of your steam problems.

    You can also change so NW exports the game with the in-process-GPU arg so you don't have to redo this every time.

    Good luck with your project!

    Thanks a lot! But when I do that I get this error:

    Any idea why?

  • > I own Construct 2 Personal on Steam, how can I get the badge?

    >

    I guess the only way to get it is to contact scirra directly. ()

    EDIT: Please provide proof that it is actually you, I'd recommend the following information:

    • Scirra Profile Name
    • Steam Account Name (Not current username!)
    • The Transaction Date (You can check your history somewhere in the accountdetails to find out the exact date.)

    Ok will do that! Ty very much

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codexsg

Member since 6 May, 2016

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