KattyZ's Recent Forum Activity

  • For a while now I have been trying different things trying to find a solution. After researching a lot, I didn't seem to find the answers I needed.

    So what I basically want to happen is when my player collides with an enemy, everything will then pause and the player's death animation will play. I found out that the commands for the players movement animation interferes with the death animation being able to play, but removing the players movement animation will prevent the player from having a decent movement. Leaving the players animation as it is, when the game is paused the player can still change the direction it's facing (without the death animation).

    How do I change this so that the player animation stays the same, but then when he collides with the enemy everything around the player stops and his death animation plays?

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KattyZ

Member since 5 May, 2016

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