Zathan's Recent Forum Activity

  • And here it go another question... maybe Ashley can answer me that...

    this stretch method will really give better performance to my game or just make the download faster? (I think a read an Ashley topic about that...)

    So... if it just make the download faster, how can I achieve the results I want without impact that much the performance?

  • Thanks for the Answers, newt and !

    I will try the stretch! For some reason, it didn't cross my mind. hehe

    But, sorry, what about this Canvas Plugin? what exactly is its use?

  • Hi!

    I want to do some effects on the background of my platform games... like, I don't want just to put a solid color.

    I would like a gradient like this:

    https://dl.dropboxusercontent.com/u/191829622/22.jpg

    But how can I achieve something like this, parallaxing at the background, without some huge, performance eaters, sprites?

  • Someone?

  • Hi,

    I'm having a problem with node... I don't know if its a bug or what, but my game always run in fullscreen! Even when I put off the browser plugin... and the 'cancel fullscreen' action isn't working too!

    Is someone experiencing this too?

  • You could put everything in a Family and test against the Family.

    Ah, sorry, I forgot it!

    Thanks.

  • There is a way to check if a sprite is colliding with anything, without have to put each object that we like to check?

  • Thanks big Infinity and

    Merry Christmas and Happy Holidays, everyone!

    Hi!

    Lucid, how about a tool for sprite deformation? I saw a post (may 2014) where someone asked about it.. it seems like the feature would come soon. I'm asking you cause I buyed spriter and now it seems a little.. forgotten. And a feature like that would be awesome.

    I need a smooth transition from a simple square sprite to this shape (without using various sequence images, of course...):

    As you can see, I would need some edge manipulation here... and neither c2 and spriter give me the tools for that.. as far as I know hehe

    Oh, and here is the post: http://brashmonkey.com/forum/index.php? ... formation/

  • Well there is the water effect..

    I just assumed you had looked under effects first..

    The water effect can be applied to a specific part of the sprite or tiled background?

    For example, in the part that another sprite hit it.

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  • If I remember correctly, somewhere on the forum is an example by R0J0hound, which is very similar to what you are showing..

    Try the search..

    found it

    REALLY COOL hehe

    that's the kind of stuff I want, but.. it still very simple visually. There is no way to put an effect like this in a game. Probably c2 doesn't have the option to distort sprites, right? or something like this..

  • there is a way in c2 to simulate water movement dynamically? What I need is exactly the mechanic in this video:

    Subscribe to Construct videos now

    THANKS!

    ps: i'm not talking about a fluid simulation. Just the movement of the water 'line'. But dynamic as in the video, not a pre rendered animation or sine stuff.

  • That's exactly what I think.

    Ashley, please.. don't let Construct die. Improve it.

    I really want to believe that the reason of this update delays is C3 or whatever great things coming.

    1 - "After quite a long wait, NW.js 0.13.0-alpha5 is now based on Chromium 46, which is quite a leap and brings all the latest web platform feature support, improved performance, and many bug fixes including at last resolving the infamous "janky vsync" bug that Chrome 38 introduced."

    2 - "We're also looking in to updating Greenworks for NW.js 0.13+ for Steam integration, and if it works well enough, we'll start shipping it in the editor itself instead of distributing it in the forum as an "experimental" plugin."

    Thats wonderful... THANK YOU VERY MUCH ASHLEY!

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Zathan

Member since 1 Jul, 2012

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