NetOne's Recent Forum Activity

  • Oh dear

    too long away from project! it's like looking at someone else's work!

    So nothing special, but kind of a little cool i think.

    Tonight I thought I would see if I could make sprite letters behave like enemies to use as a start screen and it mostly works.

    With a few tweaks I should be able to make them fly around and change maybe to indicate Level 123 etc.

    Of course doing this has broke the whole game so big not fun tidy up to follow. hmmm

    https://drive.google.com/open?id=1XK782XhlXvcdqTuUz8PphaKE9hfoEKXr

    (edit) sorry I just noticed the video is real janky.

    I dont know why this is, im using the same xbox windows+g thing as always. Maybe its that meltdown bug fix that is slowing down everyone PCs , dang .

  • Ahh interesting

    So if it is mobile app then no point of having custom loader.

    Does the C3 splash screen screen still show up on mobile app ?

    if so then cant you just dig the C3 image from the app files and swap with your own?

    If not then you can use a timed overlay on layout 1 (not loader layout) with your splash screen(s)

    i dunno sorry as i said i haven't done. there should be plenty here that have though.

    So now I am also intrigued about what exactly the paid feature "Custom Splash Screen" means then?

  • I have not done it so Im not 100% but I think

    Make a new Layout that you want as the Slash Screen/Loading Screen

    this can be just a static screen or your own custom loading animated bar or other widgets.

    then in the project options

    select this new layout as the "First Layout"

    then select "nothing" in the Loader Style

    then tick "Use Loader Layout"

    This will use your first Layout as the Loader/Splash Screen(s)

    You have to make sure the First layout is very very light and can load ultra quick otherwise you will have a black screen until it loads.

    As I said though ive not done before so Im not sure how to trigger to go to next layout when all loaded or maybe it happens automatically

  • Jank has been widely discussed in these forums under various guises. I’m sure I started a few threads myself.

    It used to be many times worse than it is now as far as I can see. Assuming it is not an issue with your code and as long as you have your sprites “preloaded” in the loading layout and preload sounds ticked there is not much more you can do your end. Going framerate independent dosent appear to help either. The issue has never really been fully resolved or even understood as far as I can see. Its possible it is something inherent in the underlying HTML JS tech, but also, if you go to the Chrome issue forums you will see that Chrome are also wrestling with issues around vsync signalling between OS, browser and monitors, especially when there is multi monitor set up. The only things I would say to you that I have noticed is that. 1) Jank is usually only an issue during the first 30 seconds after loading. 2) Is much less prevalent in standalone apps / nwjs packages and 3) There appears to be very much less jank (to almost negligible levels) as the game gets bigger, i.e. more memory / CPU / GPU being used. Sorry not much help but just FYI.

  • This has been discussed quite often on these forums. The basic short answer is no.

    However to put it in context , anyone can easily extract the assets from all games out there whatever format they are in. Some game packages may take a few steps more than others but ultimately nothing is sacred.

    Edit (To Add)

    Ive noticed some of the Steam nwjs packages are just downloaded directly to your PC so you can do whatever you like with them.

    But other nwjs packages are not obviously accessible or visible and need to run through the Steam Client.

    I've not released a game on steam so dont know how this is determined but obviously the latter would be preferable if you are looking for extra deterrent. (Though im sure the package must be buried in the Steam inner file system somewhere if you really wanted, never bothered to look though)

    Maybe someone who has released a game on Steam game could enlighten us?

  • Congratulations !

  • Cant you just use an instance variable to identify which ship you are targeting?

    Give the Mothership sprite an instance variable "UsedForShip"

    then

    when you create the ships populate the instance variable for the individual instances with the name of the ship being used for.

    then when you want to explode

    for Mothership001

    All Mothership sprites > with instance variable "UsedForShip" = "Mothership001" > make explode

    for Mothership009

    All Mothership sprites > with instance variable "UsedForShip" = "Mothership009" > make explode

  • Hey man you’re back! Awesome, was beginning to worry !

    Of course, Id love to see a finished fully polished version of Death from Above, even if it had just 3/4 levels. I wouldn't worry about a lukewarm response, it was a demo, also ive noticed that shmups seem to attract tough criticism for whatever reason. I think it is great and has the potential to be fantastic, also it seems to have about 4.5 stars from everyone who has played it. I dont think the game play is bad. I mean Shmup gameplay is as simple as it gets, however the complexity and depth comes from a combination of slightly abstracty things like level and wave timing, wave difficulty fluctuation, weapon enemy balance and how the powerups change gameplay. You have all these elements in place. Just maybe some fine tuning and a lot of play testing. Anyway I can fully relate if you need to move on but maybe you could tie it up while you work on the new project.

    I did read somewhere, maybe even on here somewhere, that, 90% of amateur Indi developers never finish their games because they keep moving on to the next project wanting to utilise their more advanced knowledge and skills acquired from their last unfinished game.

    I assume this can be a bit of a vicious circle, but on the other hand , if you keep moving and learning until the point where everything clicks then this approach could also lead to greatness.

    Dude, I didnt realise you were the dev of Reload, that was awesome.

    Metroid / Time Crisis / Metal Slug. I get a twinge in my nethers every time I hear those names.

    What about Metal Slug type action with a Metroid Lite type unlocking world and weapons with some time crisis style bonus levels or boss battles?

    Yes it would be a massive undertaking and a little over kill. That is why it should be called ....OVERKILL.

    OK Ill shup up now. Nice to see you back.

  • PrinceofMars hasnt been around for months. I have a feeling his mom took a turn for the worst. I was working with him on some touch control enhancements for his next build around the time his mom had the stroke. I haven't heard from him since and he hasn't posted any updates here.

    Hopefully he will resurface sometime again as it was a great project.

    Such is the fragile nature of indi development. The universe's plans will not always align with our own.

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  • Nothing to show this month as I’ve been trying to figure out how to make a level change system and fix some buggy bugs.

    there probably won’t be any further progress from me until well into the New year as I generally try to stay away from computers all over Christmas,

    Gives my eyes and brain a rest.

    Im done with work in about 2 hours then it is officially Christmas for me,,, yaee boyee…

    This is when I drink a lot, watch films, catch up with family and friends,

    Get back to GM on Overwatch (cough) and a do little bit of trolling Christmas noobs on COD (Im sorry but its so much fun)

    So just saying Happy Christmas to all you Construct-ors,

    by the looks of the “in work” threads, there is some awesome games brewing for the new year.

    And those of you who have helped me and the other noobs figure out the mad techy stuff , really massive thanks ... you guys rock..…..

    And If there are any Devs reading this,

    It must have been a mad year for you, So really hope you get a chance to chill.

    Very excited to see what C3 brings in the new year

    And thanks for answering all my/our dumb questions.

    PS

    I was looking at my last years New Year resolution list and it doesn't even mention anything about making a game ! ? !

    Thanks to Construct, this year, top of the list will be “finish the damn game” !

    See y’all in the new year.

    Later noobs.

  • now that construct 3 reached stable releases when will standalone apps be published ?

    i'm waiting for it specially for being able to preview in multiple tabs without using remote preview.

    With web C3 You can open up as many tabs of the same C3 project as you like and each one will preview in a new separate tab / window as you wish

    is that any good to you ??

    you can also extend that to different browsers on the same PC.

  • what if you set the array value to a variable, and then have in game triggers change the variable?

    i dont use arrays, though i probably should learn a bit.

    however, ill use a similar method in my games so that as you progress spawn times get faster, making the difficulty increase the further you progress.

    Actually das a good idea!. I won't use variables though I will use dictionary, sort of same thing. So I will load up the dictionary from the project files. I think I finally got a way fwd... Go go go....

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NetOne

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