RandomDood's Recent Forum Activity

  • Okay. Thanks for your help

  • Okay, well it turns out my whole window resizing method ONLY works for window mode and not full screen. (not a great solution)

    So if anyone is using this post to help scale down sprites that they possible made to big. I would suggest the obvious solution (which I should have used) and use the System -> Display -> and zoom out (or in). <img src="smileys/smiley29.gif" border="0" align="middle" />

  • Thats real nice to know. Thanks again.

  • Thanks.

    Its helps but I'm still left with some questions.

    I guess though, that is is better to make the layout/window with the assumption that most monitors that it will be played on will be wide screen and not full wouldn't it?

    Edit: having some problems replicating what the cap file is doing. More specifically how it seems to have this infinite Layout that you can scroll through.

  • I made some sprites but I didn't make them with any particular resolution in mind (wont do that again) because I thought that I could just change the way or size they are displayed at within the fixed window size.

    I was half right and half wrong. I learned that you can set a window size in the application properties and then use the window object to re-size everything to a different reasonable size (640x480, 1280x1024, etc.)

    BUT, sometimes the sprites look weird and more importantly when you full-screen a game, it stretches or compresses everything depending on if your working with a wide-screen or standard screen size.

    QUESTIONS:

    1) Is my solution to the window resizing a good one or will that effect performance or cause other issues?

    2) How do I prevent the stretching when entering full-screen

    3) every time I try to use change resolution code in the event editor, the game would crash or not run. Is there a fix? Does it have to do with the size of my sprites? Could it be that only works for 3D objects?

    Thank you in advance

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks. My menu system works perfectly. I was even able to create a character selection system using the exact same the principle.

    I didn't see a tutorial for how to do a pause menu in that tutorial list (maybe I over looked it).

    Is there a tutorial for that floating around?

  • Thank you sir.

    You are a nice guy <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Does anyone know the best way to create menus that use the controller or keyboard inputs.

    Example:

    up, down, left, right to scroll through menu options

    A to select, B to cancel or go back to the previous menu

    If it helps I was thinking of separating each menu screen (main menu, options, extras, player select, etc.) with their own layout and have the "goto layout" action when the corresponding menu option is selected.

  • Tested it, and no it does not. Strange how that works.

    Thanks for the help.

  • If I moved the player in the opposite direction by the amount measured, wont that just cancel them both out and then the end result would be 0 (meaning there would be nothing to measure or moving because nothing is changing)?

  • I feel kind of stupid asking this question, but how do you do this:

    newgrounds.com/portal/view/571844

    More specifically, how do you make it so the main character stays on the screen while everything else moves down or up or sideways AND without changing the layout size?

    I tried using the platform behavior, but ever time my character bounces off an object, he get higher and higher until he leaves the screen.

    I know in order to make it infinite you wouldn't want to change the layout size, but instead spawn enemies, obstetrical and items outside the layout and have them move in.

    OR am I just thinking about this too hard?

  • Thanks. I got it to work using the LOS behavior.

    +If "Baddie" has LOS on TempX, TempY

    -->blank

    +else

    -->System: Create "Baddie" at TempX, TempY

    For some reason it doesn't work with the condition inverted.

RandomDood's avatar

RandomDood

Member since 29 Jun, 2012

None one is following RandomDood yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies