sparkdad's Recent Forum Activity

  • Do you have an example? The tiles have platform SOLID behaviors so the Character never overlaps.

    He collides if he jumps. But when you are standing on a tile there is no even to capture and I do not see a way to check what the character is standing on.

  • Source

    I want to dig.....

    Destroy the tile UNDER the player if they are pressing a key , such as SPACE.

    Right now I destroy ALL the grass in the layout : )

    Thanks!

  • What it if the hold turns left, right, up down, etc? Like an underground sewer maze?

  • First of all thank you. But what I am trying to accomplish is a little different.

    The plumber sends the "snake" down the hole to unclog the drain. As the "TIP" of the plumber snake goes down the hold it leaves behind a trail of snake wire , since it is connected to the PLUMBER above ground.

    In addition just to be MORE difficult, the plumber eventually needs to get the snake OUT of the hole.

  • Ok. It has been a while since I have been able to work on anything game related because I am a SENIOR now! 1 year to go and I will be a hard working, money earning member of society!

    I am trying to get a sprite that moves around but leaves a trail that is permanent until recalled. Think of it as a plumber snake. You send it down a hold and then you roll it back up the same path.

    How would I go about this? Has anyone ventured in to this area?

  • Ashley,

    OK. Here is the link.

    docs.google.com/open

    I think we might have our wires crossed.

    CONSTRUCT 2 is not crashing the game is crashing.

    If you will go to the file above.

    Start project preview.

    Click on the little Castle Icon on the lower left. A rotating gear will pop up. Pick a spot on the ground to build it and click.

    It will create a little gold upside down U. This means that the building is "under-construction". Once the building is done the U spawns the actual building.

    If you do the same with the tower icon on the bottom left you it will all work fine until the building is done and the U tries to spawn the tower. The instance variables are not filled so it is looking for something that is not there.

    If you need more information feel free to email me at dadjzz@sparkdad.com

    Thanks for all of your help!

  • SOLVED - I added the sprites to a hidden layer and the problem was solved!

    The crash was caused because the routine required a instance variable and because it was not there it was crashing!

    Thank you for helping again Ashley.

    I love construct!

  • UPDATE:

    I loaded a stable version of my project from 5am and the families are correct.

    What could I have done to get this to break?

    I did change the name of the tower.

    Any thoughts?

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  • Well my father was not very nice. My mother worked all of the time and my uncle drinks water like it is going out of style...

    Just kidding...

    R99 ---- >

    [/IMG]

    <img src="http://i570.photobucket.com/albums/ss144/sparkdad/temp_castle.png" border="0" />

    Hours ago everything was working fine. Then I did something in the game that required a Family Variable and it crashed.

    Now if you look at the items in the family, you will see that temp_tower does not have any family vars or behaviors.

    temp_castle does. It is the same in he family that I have for enemies..

    the second item in those two families does not seem to inherit the family variables that it should.

    <img src="http://i570.photobucket.com/albums/ss144/sparkdad/temp_tower.png" border="0" />

    I will upload my file as well.

    Thanks!

  • SOLVED: I used RoJo Hounds invisible sprite! Thanks!

  • It drops to ground level. Here is the file to see the project.

    docs.google.com/open

  • It is not a MOUSE OVER....

    It is a "MOUSE ABOVE"

    eg.

                                    X <-- Mouse Locaiton

                                 TOWER

    -------------------------------------------------------------------------

    Does that make sense?

    If the mouse is above ( Y axis )

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sparkdad

Member since 26 Jun, 2012

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