Foxley's Recent Forum Activity

  • I can not see the image

    http://i.imgur.com/LefwLvH.png

  • I can not see the image

    http://i.imgur.com/LefwLvH.png

  • Nice start! First of all, don't stop making pixel art! Stephen King once said:

    “If you want to be a writer, you must do two things above all others: read a lot and write a lot. There's no way around these two things that I'm aware of, no shortcut.”

    Here some suggestions on how to improve:

    1. Proportions - Try to figure out the right ratio between legs, body, arms and head

    2. Work with Color palettes - in most cases, blue isn't simply blue - it can be a mixture of a lot of more colors. Also, I noticed your palette in this picture is quite dark - which might cause a problem in some cases

    3. Details - I know it's hard to add necessary detail in pixel art, but it is possible to find the right balance

    4. Copy, Rip Off, Steal where you can. Nothing is sacred! (As long as you learn in the process and respect other people's art)

    5. Nobody is special - don't expect too much!

    Hope that helps! Feel free to send more pixel art!

    Thank you SO MUCH! I will follow this

  • Hey guys, this is my first pixel art, i'm not making a game right now, but i'm training to make one. What am i doing wrong? What i can do to improve?

    Undertale. I don't like this game, but i recognize that this game proves that a game made by ONE person can be better than various AAA games.

    Contra. I love the challenge of the Contra games.

    (Sorry for my bad english, it's not my main language.)

  • First, do you have any software in mind? If you don't, I would recommend Inkscape since it is free. Once you have a software you want to learn from, just check youtube. There are literally tonnes of tutorials on so many different art styles there. Good luck!

    Thank you for the suggestion of program! I will use Inkscape.

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  • I'm very bad in pixel art (especially in animation, like walk cycle.), anyone knows a good tutorial to me?

  • Like this?

    https://www.dropbox.com/s/z3u1y0q31a71a ... .capx?dl=0

    Yeah, but in random positions, but thank you for helping me, i don't need this no more <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Hello, i am doing a stealth game and i want that my enemies patrol around like this photo:

    The enemy does not move, only looks around and if he finds the player, is game over, like in the game of the photo.

    Any idea how i do it?

    (Sorry for my bad english, English is not my primary language)

  • if its pinned to your hand? perhaps it is set to position and angle, just position should do fine.

    give it a Boolean, when attack pressed, Boolean true

    ... you could use the rotate function, but use a separate event to stop rotation when it reaches a certain angle (like player angle +60), then reset it to player.angle and reset boolean.

    If your sword has physics, it may be why its pushing the player.

    else just give the sword an animation so it appears to rotate hope its useful,

    I think you understand wrong, my character is like throwing the sword, and i want that the sword rotates and move front in the player's angle to kill the enemy

  • I wanna move and rotate my sword (sprite) to front, i tried put the rotate behavior in the sword, but the sprite moves to the side, how can i move to front and rotate in the same time my sprite without going to the side? Help me

  • Just recorded my first gif. Most functionality done. Time to replace all the dummy objects.

    WOW, very nice

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Foxley

Member since 30 Apr, 2016

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