OddConfection's Recent Forum Activity

  • deejcast

    To make a player with platform behaviour bounce/jump, set it's vector Y to a negative number

    For example,

    Player on collision with Spring -> Player set vector Y to -256

    You'd set the Spring to play it's animation in the same event

    Here's a C2 capx that you should be able to import into C3:

    https://www.dropbox.com/s/56exf6azd9ryl ... .capx?dl=1

    It shows the event (without animation), but with the added bonus of increasing the height of the bounce/jump (using an instance variable) each time you land on the spring without hitting the ground.

  • marceloborghi

    You need one " for defining the start/end of the string and then two "" to show a quote, so """hi""" to show "hi"

    From the manual:

    [quote:1416hm4x]The double-quotes are not included as part of the text, so setting a text object to show the expression "Hello" will make it show Hello, without any double-quotes. To include a double-quote in a string, use two double-quotes next to each other (""), e.g. "He said ""hi"" to me" will return He said "hi" to me.

  • MichaelG7355

    The issue has been reported here:

    Seems only solution at the moment is to revert to an earlier version of NW.js

  • How rotate block ? (no rotate behaviors)

    Here's an example in C2 that will give you smooth rotation between 0, 90, 180, 270: https://www.dropbox.com/s/p1ksfvczxxim3 ... .capx?dl=1

    Should be able to import it into C3

  • LocalStorage needs to check existence and set the variables for every layer?

    Only need to check once unless you reset the global variables.

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  • Darxoon

    Objects have a count value, so you can use ObjectName.Count in expressions

    e.g. System->Compare two values: ObjectName.Count > 10

  • Can someone help with a Mute toggle useing LocalStorage

    Here's an example capx: https://www.dropbox.com/s/zgsbujrxdqr2x ... .capx?dl=1

    That’s unrelated. You can use the audio plugin to affect the volume of your game.

    It's not unrelated if you want the players choice to persist between game sessions.

  • Thanks for sharing.

    I've used this key: ZBANZ-GB7P8-5IB04

  • Hello, does anyone know where I can read the conditions for the acceptance of steam games ?. For example, what happens if explicit scenes of *** are seen in a game? So I mean that, I need to read the conditions on the acceptance of games in steam.

    You can find information about submitting to Steam here: https://partner.steamgames.com/steamdirect

    This is the section that covers what you're after

    [quote:3ol5iwku]Rules and guidelines

    We have a few guidelines about the content that can be distributed via Steam. Please keep these guidelines in mind when choosing whether to proceed with distribution.

    What you shouldn’t publish on Steam:

    • Hate speech, i.e. speech that promotes hatred, violence or discrimination against groups of people based on ethnicity, religion, gender, age, disability or ****** orientation
    • Pornography
    • Adult content that isn’t appropriately labeled and age-gated
    • Libelous or defamatory statements
    • Content you don’t own or have adequate rights to
    • Content that violates the laws of any jurisdiction in which it will be available
    • Content that is patently offensive or intended to shock or disgust viewers
    • Content that exploits children in any way
    • Applications that modify customer’s computers in unexpected or harmful ways, such as malware or viruses
    • Applications that fraudulently attempts to gather sensitive information, such as Steam credentials or financial data (e.g. credit card information)

    Accepted types of content

    We are currently accepting the following types of content: Games and VR Experiences. Non-game software is not currently accepted through Steam Direct. If you have a non-game software that you wish to bring to Steam, please see Distributing Non-Game Software.

    In addition to the above items, content you publish on Steam should of course comply with the Steam Distribution Agreement, the Steam Subscriber Agreement, Steam Online Conduct guidelines and the Steam Privacy Policy.

    I guess as long as your content isn't classed as *********** and is properly labeled and age restricted, then it should be ok.

  • BigZig11

    Set the bullet angle to 180

  • Every tick it sets to frame 0

    If this event is after any other event that sets the frame, you won't see any frame change.

    Do you need to set it every tick?

  • maximillion

    Rather than using the ScrollTo behaviour, you could use events to scroll to an offset of the players position.

    For example,

    Global Variable FollowPlayer = "Yes"

    System: Compare variable FollowPlayer = "Yes" -> System: Scroll to position (Player.X, Player.Y - WindowHeight/3)

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OddConfection

Member since 26 Jun, 2012

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