OddConfection's Recent Forum Activity

    Monthly subs. Thats the answer.

    Or the option to suspend your subscription if you know you're not going to use it for a few months.

  • Ashley, the gamejam sounds great, but right now I can't even complete the "Beginner's Guide"... i've got my background and main layers, but can't create the HUD. I'm a high school teacher, my students have Chromebooks, and i hoped to help them through the Beginner's Guide. How about upping the limit to 3 layers? Nothing dramatic, but enough to add a way to display the score? Thanks for the consideration!

    Correct me if I'm wrong, but in that tutorial isn't one of the layers just for the TiledBackground object?

    You could move the TiledBackground to the other layer where the play takes place and move it to the bottom of the layer, freeing up a layer to use for the HUD

    That would at least allow you to finish the tutorial and is a good lesson in adapting to the limitations of the tools you're using.

  • Anyone know who I can email to find out if this can be resolved?

    I think it's Tom who looks after website issues so maybe email or tag him in a post with Tom

    I had a post of mine disappear recently too. It was just an encouraging reply to someone who posted about a game they were working on with a link to a similar game. i just chalked it up to the same website issues that keep logging me out, but I guess that could have been swept up by an anti-spam bot too.

  • Plowman

    Alternatively, you could make the UI layer not scale at all when you scale the Layout by just setting it Scale Rate to 0 in the Layer properties

    I don't see how a subscription method would alienate anyone.

    One reason is people don't like paying for what they aren't using.

    A lot of users of C2 are hobbyists who might take several months away from it, so they would feel like they would be wasting their subscription if they did the same thing with C3.

    A couple of possible solutions would be:

    • allowing users to temporarily suspend their subscription, re-enabling it when they return several months later
    • not removing Editor features when the subscription lapses, only removing Export options

    Ashley has already said he is considering options to allow users to edit and re-export previously exported projects, so maybe he will consider these options too.

    > It's like being in a cell, you can still look what's beyond the bars, but you are still behind them.

    >

    That's ridiculous. It's a product for sale, not incarceration.

    Firstly, it's just a metaphor for things being out of reach. Secondly, your product is not for sale, it's for rent. If it was for sale, we wouldn't have this issue.

    Ok, how about this comparison:

    Imagine you're an artist and you bought the best brushes for your art style and used them for years, now the company that made those brushes have brought out better brushes but you can't buy them, no, you have to rent them.

    Now these new brushes a great and you want to use them, so you rent them and work on your masterpiece, but oh, no, you're at the end of the rental period, you can't afford to rent again because you're not finished yet and haven't sold anything, and the company takes your brushes away.

    All you can do is stare forlornly at your unfinished work while you figure out how you can rent the brushes again because you can't go back to your old brushes to finish it.

    As I've said before, we're looking in to adding a special option for people who have had exported projects in the past, so they won't have to sign up for another full year just to export again or make a few quick changes. Assuming we have something like that in place, I don't think it's fair to say any work is "held hostage" either.

    That's good news that you're considering options like that, and should probably be more widely publicized since I if I missed it, then I'm sure others missed it too.

    Could that be extended to allow people to edit existing scenarios if they've subscribed in the past, not just those that have exported?

    I don't think people would mind too much if they have to re-subscribe to export, I think it's not being able to continue editing your work that is the real sticking point.

  • Congrats2u

    Here's a working example capx (r244)

    It doesn't use Families but is fairly similar to what 99Instances2Go suggested

  • Wolod

    I've added it to the collection and voted for it.

    It looks good, and judging by the comments I'm not the only one who thinks so.

    Good luck with Greenlight.

    I think people talking about being "locked out" or "holding projects hostage" are deliberately trying to make it sound worse than it is. It's the same as going back to the free edition of C2.

    The problem with your analogy is we don't go back to the free edition of C2, we can always edit our projects whenever we want. Keyword there being edit, meaning we can still work on projects.

    At the moment, with C3 you are either subscribed and can do everything or not subscribed and limited to the free editor and export options, how about adding a third state? So those who have subscribed in the past can still edit their projects, just not export them to all options.

    Example:

    Never subscribed: limited editor, limited export (free edition)

    Subscribed: unlimited editor, unlimited export

    Lapsed Subscription: unlimited editor, limited export

    I think this would encourage hobbyists who might otherwise not subscribe to get the subscription at least once to unlock the editor.

  • I cannot animate for the life of me.

    ...

    I make new code at a very random rate, so I don't want to work with anybody else.

    I was in the same boat.

    I finally took the plunge and bought some art asset packs that fit one of my game ideas, and I must say having good art that I've paid for is a real motivator in making the game.

    If you're not ready to buy art yet, then Kenney has a lot of free art to fit most game types.

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  • legendaryarcane

    I've voted for Legendary Arcane and added it to my C2 Greenlight Game Collection

    The game looks good, and "haunt survivors relentlessly as a ghost" sounds like an interesting mechanic.

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OddConfection

Member since 26 Jun, 2012

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