Ashley said in 2014, when introducing the new Multiplayer Objet;
-We have plans to add even more features, ranging from persistent logins with player data storage, to geolocation-based matchmaking to help improve the connection quality.
is it me or the persistent logins with data storage was never a thing?
imo it makes multi limited if we cannot store things for every player... like in a rpg for instance.
Thanks guys.