tianxxxchris's Recent Forum Activity

  • not if it says "drag" as it is

    a word of my country.

    towing, pulling, pushing, pushing, carrying, transfer, transport

    my player collides with a few particles and they drag him back.

    for example

    a particle of wind, "drag" a player back several pixels.

    I want the player to move from side to side as if the wind drag.

    thank you very much

  • as I can make a power

    certain time duration.

    the power is derived by removing an enemy.

    but it takes some time.

    when the effect ends

    the player has to find another enemy to eliminate

    and get power back for a moment.

  •    

    that size should sprites player

    If my project is for a screen resolution 1024 x 600.

    for platform game.

  • that size should sprites player

    If my project is for a screen resolution 1024 x 600.

  • tnk <img src="smileys/smiley20.gif" border="0" align="middle" />

  • If you haven't already, you should check out the website for the BlackBerry WebWorks SDK - they have simple guides that walk you through packaging any HTML5 project.

    I've actually released a Construct 2 game on the Playbook app store, so if you need help with anything specific, I'll see what I can do to help you out.

    thank you very much

    well what I want is to know

    whether it is better packaged with the emulator Ripple

    or bbwp???.

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  • how to export BlackBerry "PlayBook"

    as I can digitally sign

    tnks

  • I could help with information for packaging for blackberry Playbook

  • zsangerous

    your guide always solve the problems ^ ^

    what happens is you know teach

  • ok do this : first of all you have, lets say a button object with 20 frames you can change the frames from the properties and put the speed of animation to 0

    and event will be like this :

    event

          condition1:mouse : clicked on object --> button

          condition2:button object: compare frame = 0

          action1:button frame = 1

    in this one you will only change to 1 frame for example if player collision with door it open like this or press button and so on..

    or

    event

          condition1:mouse : clicked on object --> button

          action1:button:set frame --> self.animationframe +1

    in this one everytime you click on the object it will change to the next frame

         

    yesss!!! <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

    event

         

    condition1:mouse : clicked on object --> butto     action1:button:set frame --> self.animationframe +1

    in this one everytime you click on the object it will change to the next frame

    works!!!!

          <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

  • please read manual,beginner tutorials , http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    about changing frame you need to click on animation and change speed to 0 in properties tab..

    then do this:

    event1

       condition:player:collision with enemy or (the thing you want)

       action: enemy or (...):change frame to --> the frame you want.

    *remember frames start from 0 so focus on it ^^ if you put a number more than the max number on the animation it will choose the max number for example you used frame = 5 and you animation has only 3 frames so it will = frame 3

    (rule: keep learn )

    m sure you Understand I do not have time to make your game for you.

    you're right, sometimes I can not understand the manual.

    pean think it's better to ask you, as I guided by their examples.

    I think for Latinos are better if the examples before explaining something to follow:

    condition: -> quiestion

    action: ---> anything having to do the player

    I think you can follow a good algorithm, if we follow these steps <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle">

  • frame or animation

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tianxxxchris

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