ciko's Recent Forum Activity

  • Since notch area detection hasn't been working for years does anyone have any tips for designing mobile games when we don't know how much space notch takes up?

  • > but as I understood it is not allowed to create plugins that already exist as construct built-in - official

    There are no rules preventing anyone creating addons that replicate built-in features.

    The built-in addons are not however open source and are not allowed to be used by third-party developers, mainly because doing so causes extremely bad compatibility problems. I think you've probably got the wrong impression from that.

    Maybe, as far as I remember there was some problem related to 'whitelist'... I will see to contact them again because we really need that option to avoid design problems.

  • > Ashley Just one more thing. I wanted to buy

    > https://www.constructcollection.com/documentations/mobile/mobile-notch

    > but as I understood it is not allowed to create plugins that already exist as construct built-in - official (although construct platform info haven't worked from the start) so there is no possibility for someone else to do something similar. :-(

    At the bottom it is written that the plugin is depreciated

    True, but I talked to them and asked if they could do it and understood that it was what I stated.

    Anyway if we don't check the "hide status bar" option during C3 build, status bar on bottom and notch area on top will bi hidden but if we check that option everything will be covered instead of just the status bar at the bottom.

    I don't know if it's that hard to fix that...

  • Ashley Just one more thing. I wanted to buy

    https://www.constructcollection.com/documentations/mobile/mobile-notch

    but as I understood it is not allowed to create plugins that already exist as construct built-in - official (although construct platform info haven't worked from the start) so there is no possibility for someone else to do something similar. :-(

  • I'm afraid the safe area values aren't correct at the moment in Android exports due to this Google bug.

    The bug is from 2020 and it makes sense because from then until now the platforminfo safe area has't worked but with C3 build service it was possible to hide notch area by simply checking "hide status bar" option and Viewport Fit: auto.

    It worked at the beginning of this year, last year, etc but now doesn't work any more and I don't understand the reason. Any help for this?

  • Platforminfo.SafeAreaInset... shows 0 for every direction, doesn't work whatever you choose, Viewport Fit: cover or auto same thing. Also hide status bar doesn't work any more so there is no way to hide notch area on screen.

    Maybe Ashley have some suggestion?

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  • When I try to export project to android the hide status bar option doesn't seem to work anymore, any suggestions?

    Also Android splash icon is displayed rounded, part of the image is cut off.

    Has anyone had similar experiences?

    Tagged:

  • Set the project property 'Viewport fit' to 'Cover' and it will use the full display. If you need to move content to avoid the notch, you can use the safe area expressions in the Platform Info object.

    The hide status bar option doesn't seem to work anymore, any suggestions?

  • There is a Cordova plugin which you can add to your project:

    https://www.npmjs.com/package/cordova-plugin-appavailability

    Then call appAvailability.check method from a script to check if an app with a certain id is installed. I'm not 100% sure if this will work, but you can try.

    Tnx, nice plugin, it would be nice to see this plugin like C3 addon...

  • To avoid unlimited revenue - only give the reward once, it's not like they need to install your other game more than once anyway. As to verifying the social media sharing - I don't know, I never used this feature.

    That makes sense, I will try that solution for now although reward should be enabled only when the user is online which is another problem that can't be solved on easy way.

  • Simple Games Tnx for suggestions. First solution is interesting but needs additional explanation to the user, how to use code... Second one I'm already using for social network sharing but it's easy to figure out how to use unlimited revenue (even though it's annoying). I tried another games and founded they are solve that problem nicely, real detection of facebook, twitter or friends sharing and also installing...

  • Let's say that we have created couple of games. If user play one of our games how to reward user if he install more of our games, how to detect new installation?

    Any suggestions are welcome

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ciko

Member since 28 Apr, 2016

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