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Hey I would like to team up! discord = piranha305#8396
Okay I'll look into that when I get to the path finding I think rotjs has dikstra and a* already implemented, but yeah pathfinding is also on the list, thanks
Yah that's on my todo list I'm going to create overloads for each of the generation actions that only populate the data structure. I just wanted to use the new SDK functionality that let's you interact with other plugins. I'm also thinking of a way to support auto tiling based on tile position.
So yeah the rot.js library does not assign room Index to the rouge dungeon type generation. I don't think it's supported, I will see if I can find a solution to make it work with that type.
Okay I will look at this today and see what's up
Which expression were you calling.
Published Update 1.3, update include FOV actions, Islands Detection, And Multiple Wall/Floor Tiles in Generation.
Example projects :
FOV Exmaple
https://github.com/armandoalonso/C3Plugins/blob/master/addons/examples/rotjs_fov_test.c3p
Island Example
https://github.com/armandoalonso/C3Plugins/blob/master/addons/examples/rotjs_islandtest.c3p
Tile Example
https://github.com/armandoalonso/C3Plugins/blob/master/addons/examples/rotjs_tile_test.c3p
Yes this specific plugin is only available with the C3 runtime. I think there was another plugin that used rot.js for the c2 runtime.
Member since 26 Apr, 2016