I'm trying to make a room with boxes you push and pull around.
It's a top down game and I'm a bit lost as to why the boxes don't collide correctly with each other. Been using CC for about a week so I'm not very well versed in this.
The boxes are marked as solid but they go through each other when pushed, if I activate physics they both move when they collide, which I guess makes sense since they're all the same mass.
What I want is the box I'm pushing to halt completely upon touching another box, like in Zelda games. I've tried speeding up the boxes and it achieves the same result as moving the box pixel by pixel.
What can I do to achieve this effect?
EDIT: Oh, the boxes have a CustomMovement behavior.