rustbeard's Recent Forum Activity

  • Lab Chirp is another free powerful sound effect generator with some really good options: http://labbed.net/software.php?id=labchirp

    Synfig Studio is a pretty cool free 2d animation tool: http://www.synfig.org/cms/

    FireAlpaca is another free art program: http://firealpaca.com/en

  • http://alternativeto.net/ can be a useful resource, you can either browse programs or search for a program by name and it will give you similar alternatives both free and commercial. each with a description containing a link back to the creators page and additional alternatives.

  • Thankyou

  • for prototyping games if you are using a cliche dynamic like "guy who jumps and climbs ladders and shoots things" or "guy who is supposed to be a plumber but doesn't ever seem to be doing any plumbing" or "monkey throws barrels" .etc .etc which there's nothing wrong with that in my opinion. but if you are using any of those sorts of dynamics or really even if you just need some placeholders, there is a massive library of sprites from existing games available.

    PLEASE NOTE, THE SPRITES ON THIS SITE WILL BE COPYRIGHT OF THEIR RESPECTIVE OWNERS, but they could be used in prototyping or even unreleased fan games if you are bored and just looking to learn.

    http://www.spriters-resource.com

    they have like everything from charcters to tilesets to sprite fonts so it can be very useful if you are trying to build an "engine" of any particular sort and need parts for prototyping it.

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  • in the Scirra Store 2 of the tools i can vouch for.

    Spriter Pro is AMAZING for animation purposes, though drawing things in a modular sense is a bit strange at first.

    and The C2 Data Editor is remarkably useful for bringing in large amounts of data in an orderly fashion, and handles arrays quite well

  • Random Online Creativity Tools such as random Name Generators and such:

    http://fantasynamegenerators.com/

    https://donjon.bin.sh/

    http://www.seventhsanctum.com/

  • Problem Description

    this isn't major at all, and i apologize if this isn't quite following protocol

    I just purchased the personal license and suddenly on my account profile it went from saying i've been here like 30 some odd days to a whopping 287 days in a row. it gave me the corresponding reputation rewards, not that i care honestly care about the rewards ( other than finding the elusive princess lol ) , but I was unsure if perhaps it was a perk based on my purchase or a random error in the website, and felt i should possibly bring it to your attention

    Expected Result

    Honestly I don't much care if its fixed just bringing it to your attention, in case it is a matter of concern to you.

    Affected Browsers

      [?] Chrome: ? [X] FireFox: (YES [?] Internet Explorer: ?

    Operating System and Service Pack

    Windows Vista Preminum 64bit Service Pack 2

  • demo returned the following error:

    Server Error in '/' Application.

    Sequence contains more than one element

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.InvalidOperationException: Sequence contains more than one element

    Source Error:

    The source code that generated this unhandled exception can only be shown when compiled in debug mode. To enable this, please follow one of the below steps, then request the URL:

    1. Add a "Debug=true" directive at the top of the file that generated the error. Example:

    <%@ Page Language="C#" Debug="true" %>

    or:

    2) Add the following section to the configuration file of your application:

    <configuration>

    <system.web>

    <compilation debug="true"/>

    </system.web>

    </configuration>

    Note that this second technique will cause all files within a given application to be compiled in debug mode. The first technique will cause only that particular file to be compiled in debug mode.

    Important: Running applications in debug mode does incur a memory/performance overhead. You should make sure that an application has debugging disabled before deploying into production scenario.

    Stack Trace:

    [InvalidOperationException: Sequence contains more than one element]

    System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) +4506

    System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) +188

    System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) +500

    System.Data.Linq.Table`1.System.Linq.IQueryProvider.Execute(Expression expression) +50

    System.Linq.Queryable.SingleOrDefault(IQueryable`1 source, Expression`1 predicate) +490

    V1.Game.IncrementPlaysCount(String playToken) +2946

    Index.ProcessRequest(HttpContext context) +720

    System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +913

    System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +165

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.34280

  • Pixxel art:

    GrafX2 - http://pulkomandy.tk/projects/GrafX2

    mtPaint - http://mtpaint.sourceforge.net/

    3d art: not as likely to be useful to construct users but i figured id list it as well, someone may find a use for it

    Blender - https://www.blender.org/

  • Here are some Toolbox Suggestions for Various Aspects of game asset development

    All of these are free:

    Art Related

    Gimp - a powerful image editor available at: https://www.gimp.org/downloads/

    Krita - A Good paint program available at: https://krita.org/

    IrfanView - good for thumbnails, image preview, and a bunch of odds and ends

    available at: http://www.irfanview.com/

    Code and text Related

    Eclipse - powerful java editor available at: https://eclipse.org/ide/

    Notepad2 - syntax highlighting text editor available at: https://sourceforge.net/projects/notepad2/

    OpenOffice - like MSOffice but free available at: http://www.openoffice.org/download/

    Sound Related

    Online SFX generator (requires flash) available at: http://www.bfxr.net/

    LMMS - a Digital Audio Workstation available at: https://lmms.io/

    Audacity - a good audio utility available at: http://www.audacityteam.org/

    Free VST and VSTI plugins for use in a DAW (such as LMMS) at: http://www.vst4free.com/

    Additional vstis at: http://www.dskmusic.com/

    If anyone has any other suggestions please post em and please specify if they are free or pay for applications

  • thanks again everyone, the community here seems to be quite punctual when it comes to responses.

    and you all have given me the info i needed as to if the specfics were possible even if the scale isnt.

    which in retrospect that idea was a bit over kill and would likely be more enjoyable in more "bite sized" pieces

    so yeah its gonna need broken down a bit for sure, I've still got a long ways to go getting it from paper into the pipeline. thankfully there are a lot of good free programs to aid in this (Eclipse, Notepad2, Open Office, for coding) (Gimp2 and Irfanview for art) and (Audacity, Lmms, and a boatload of free vsti plugins for audio) and the ones available here at scirra are absolutely reasonably priced. (such as Construct2 itself and SpriterPro)

    I definitely feel as if this engine is gonna be useful

  • I think if lack of familiarity with c2 doesn't prove to be a hurdle for a plan to create a 'one of the largest games in the world' then the Windows encoded cap of approx 10,000 assets could prove to be a limiting factor (see here).

    The scope of the idea is massive. I have no idea how much experience you have with making games and how much time you want to spend on development so I can't tell you if it's realistic or not, this is also not what your asking ofcourse.

    scaffa - its intended to be a project over a long time frame as its pretty complex but its looking more to need broken down into smaller chunks given certain limits, glad to hear the specifics all sound feasible though aside from the realms of size which as id mentioned are probably a bit beyond the realms of current possibility without breaking windows

    Colludium - you just saved me from a nightmare.

    to all else - thanks for the feedback i think i will purchase the pro version, and ill probably produce this in episodes.

    given that factor i now have one more question

    if one were to release a game in episodes would it be possible to have saves exist in a state that could be recognized by multiple games. (as the rpg elements such as lvl, equipment, stats, and abilities would hopefully be able to remain static between sequential releases.)

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rustbeard

Member since 22 Apr, 2016

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