Mikal's Recent Forum Activity

  • I had a similar issue with r76.2, so I went back a rev to r76 and it worked.

    Try this link to use r76:

    https://editor.construct.net/r76/

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  • Added SkendTest.c3p to original post for LaurenceBedford

    - good question, not sure, I'll leave that as an exercise for the reader. It seems like if there was a concern, you could pad your sprite that you are skending, so the shader would not touch other sprite data in a sprite sheet. The simple SkendTest does work with Remote Preview on an IPhone with Safari.

  • This one is for bilgekaan

    Converted over skend effect.

    Skend.c3addon

    Result below.

    SkendTest.c3p

    New effect (modified version of Skend):

    SkendPow.c3addon

    Also includes parameter to adjust the exponent of the skew variation (originally started at 2.0 for the Skend effect, higher makes the base skew less, lower makes the base skew more.)

    SkendPowTest.c3p

    bilgekaan let me know if it works for you.

    [Changes needed to make the effect work are in subsequent posts.]

  • Thanks! Looking forward to using this for source control (I use bitbucket / git). Just last week I lost a day of work due to a user (i.e. me) cloud save / local *.c3p mixup that source control could have saved for me.

    I do still like the browser option of working anywhere I have chrome, so will still use that sometimes too.

  • Here's an auto convert of the plugin if you want to try.

    However, I could not load my sample up to the gamedistribution.com website to test (seemed to hang in the upload state, I was uploading an html5 zip file renamed to <gamename>.hmtl5.)

    Perhaps someone else can try (it does not seem to work in C3 preview mode due to CORS issues, which kind of makes sense, it may need to run on their website with appropriate CORS permissions, etc.)

    gamedistribution.c3addon

    Please let me know your results.

  • This.Is.Perfect.

    Do you have any documentation on this? Like how to change the values within the event sheets?

    I'm not sure how to actually have it dynamically change like you are doing! I've done this in the past in other engines not sure how to get this effect in Construct 3.

    Check out the original thread normal-map-extended for more details.

    Here's an example C3 project for the image at the start of this thread. NormalExtendedNoSF.c3p

    For 'correct' rotating normal maps using this effect and changing parameters in events, see my posts in the original thread.

  • Nicely done and thanks for the pointer back to Expedition, it looks like a cool tabletop RPG also. How was it to implement this in C3? Any learnings that came out of it?

  • Relaxed over the holidays, but also got a present for game development: a Blue Yeti Mic for doing some voice over / scratch audio! First test is below, myself and my Son (with some good direction from Mom who is also a film director IRL, our first takes without her were pretty poor.) I like including voice, but am also considering just doing the Nintendo Zelda/Mario style emoting mumbles and exclamations which also seem to work OK (and require a lot less recording.)

    Recorded with Audacity, some filtering, normalization and compressor used to clean up the audio. Background music from Kevin MacLeod.

    Scratch Audio - Video

  • This was actually in C3 after converting it over. Based on your past comments, I imagine you do not want a capx, since you not using C3? If you have not seen it before, don't worry about it, I will continue to debug this myself on C3.

  • Well done, enjoyed your write up and your time lapse. I could not quite see, but were there 'design notes' in your time lapse? It would be interesting to see that also.

  • Nandynho

    I did convert it, but hit the following error when moving to a next 'step' in a dialogue, any suggestions? Seems to be related to 'hover' over the dialogue box for the first time:

    Uncaught TypeError: Cannot read property 'replace' of undefined

    at toRGBA (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:98:15)

    at colorLuminance (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:114:11)

    at HTMLButtonElement.onButtonEvent (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:784:53)

    Also I get another error which seems related to the dynamic functions applied to each stage of the 'step' (function $() function not found.)

  • Mikal First off THANK YOU SO MUCH FOR THIS ASSET!! You saved the story mode in my game. I've already extended the code by adding about 8 different commands. Very cleanly written and I love that it doesn't need any 3rd party plugins.

    Quick question. By default each character is show after DIALOGUE_DEFAULTDELAY time. How difficult would it be to get each word to appear instead of a character. I assume I'd need to modify the "Dialogue_NextChar" function to look for spaces as a delimiter, but I wasn't sure how much trouble it would be to get working. It's a "nice to have" feature so if it's too much to change, no worries.

    Thanks again!

    FYI, I'm not the creator, I'm a happy user like yourself.

    Magistross created the template.

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Mikal

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Member since 22 Apr, 2016

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